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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cargo! is a little on the short side (I finished it in five hours and probably could've improved on that), but it delights and surprises at every turn as it propels you through its frankly baffling narrative. Much like Ice-Pick Lodge themselves, you'll never quite be able to predict what it's going to throw at you next.
80 (UK) (May 04, 2011)
Cargo! is a game worth playing. It's a singular experience in a unique world that's pretty much worth the entry fee on its own. In the end, you're going to get out what you put in, because the fun (FUN) is had in creating monstrous, convoluted and quite possibly functionless vehicles. It's about putting a life-saver directly underneath a helicopter blade, and then putting your palm to your face when the buddies get tangled in the rotors. Fundamentally, it's about having FUN – because FUN is important.
GameZebo (May 06, 2011)
The fact is that you've never played anything quite like Cargo! - The Quest for Gravity, and most likely you never will ever again. It's charming, crazy, and will continue to buzz around in your head well after you've stopped playing.
Destructoid (Apr 25, 2011)
Cargo! - The Quest For Gravity is, at its core, a rather good little game, but it's a game held back by its own compulsion to be ambiguous, not to mention the staggering lack of things to do outside of its enigmatic objectives and vehicle building. I believe Cargo! is a game that everybody should play at least once, but at $19.99, I feel the price is a bit steep for the content on offer. If the price ever drops, then this is an instant must-have title. At its current price, only true connoisseurs of the demented will feel completely fulfilled by this compelling, fun, but ultimately shallow experience.
StopGame (Jun 11, 2011)
Подобно многим проектам, созданным на волне хорошего прихода, Cargo! The Quest for Gravity оставляет неоднозначное впечатление. Физика требует напильника, сюжет настолько ненормален, что воспринимать его можно тоже только под веществами. Но свое лицо у аркады-адвенчуры есть. А «свои лица» не так часто встречаются, чтобы такими играми разбрасываться.
GameStar (Germany) (May 25, 2011)
Beim Spielen von Cargo: The Quest for Gravity beschleicht mich ständig das Gefühl, dass ich eigentlich gerade Spaß haben sollte. Stattdessen bin ich im Gegensatz zu den Kumpels meist teilnahmslos gelangweilt oder schlimmstenfalls wegen grober Schnitzer in der Bedienung genervt. Der Witzfaktor kleiner, nackter Männchen erschließt sich mir sowieso nicht. So bleibt vom Spiel nur der visuelle Eindruck, und auch der verflüchtigt sich wegen fehlendem, eindrucksvollem Beiwerk schnell. Der Vergnügungspark kann die Erwartungen, die er bei mir geweckt hat, leider nicht halten. Wer von der Optik und dem ausgefallenen Spieldesign allerdings neugierig geworden ist, sollte sich trotzdem an Cargo versuchen. Schließlich ist das Spiel nicht für jeden Spielertyp geeignet, und wer seiner Kreativität gerne freien Lauf lässt, fühlt sich in der kunterbunten Welt womöglich gut aufgehoben.
IGN (May 27, 2011)
Cargo! The Quest for Gravity could have been an unforgettable game title; unfortunately, due to poorly-conceived vehicle controls, unclear objectives and some serious technical issues, what's bound to stick in your mind is the frustration of playing it.
GameSpot (Apr 27, 2011)
It takes about eight hours to play through the game's four seasons and see the credits roll. There's also a sandbox mode available, but the frustrating vehicle physics and lack of exciting environments make this game's world a poor playground. Cargo is 20 bucks, and its unique visual design and bizarre premise make it a game you won't soon forget, but despite its superficial strangeness, much of the gameplay here feels ordinary. The buddies who populate Cargo's archipelago have plenty of fun, but you have to do all of the work.
PCActu (May 13, 2011)
Avec Cargo! nous avons l'archétype du jeu pouvant prétendre à de l'art conceptuel, incompris en son temps, il deviendra peut être une œuvre dans quelques années (même si le doute est permis). La critique est aisée mais l'art difficile, c'est ce que l'on pourrait se dire, cependant, nul ne peut passer à côté des innombrables errements techniques de ce soft qui plombent son intérêt réel et son charme. Un jeu fourre-tout, que les développeurs n'ont à l'évidence pas vraiment creusé et ont voulu le faire " pour le concept ".
Gameplay (Benelux) (May 27, 2011)
Als je van tijd tot tijd een snuif surrealisme kunt verdragen, zal je misschien enige waardering kunnen opbrengen voor de unieke stijl van Cargo! Voor pure fun ben je alvast aan het verkeerde adres.
Rock, Paper, Shotgun (Apr 27, 2011)
Altogether, between it’s short length and lack of a payoff, Cargo’s something of a disappointment that I’d probably be praising as a commendably batshit-insane little indie game were it not for Ice-Pick’s pedigree. But maybe I’m looking at this the wrong way. What’s on offer here is more of Ice-Pick’s profoundly strange and creative work, but in an accessible package that anybody should be able to see to the end. Whether you’ll have fun (or even “fun”) or not I couldn’t say for sure, but if you’re in the market for some deep strange, Cargo should certainly be able to provide.