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Indie Game Magazine
Mike Smith has made an elegant and surprising pleasant game. The gameplay and structure are solid. The graphics need a little work and the length of the game is promised to be improved upon. All in all, I have to say Caster is one of the best compiled games I’ve played in recent memory. I would happily spend $10 to keep up the good fight against the Flanx. In conclusion, this game gave my fingers a work out – and a slight god complex. Pick it up!
The game has some small rough spots, but I'm willing to overlook them because Caster is just that much fun. It's got enough character that I'm willing to endorse it, even if it's not as pretty and polished as some of its peers.
Out Of Eight
The memorable alien enemies, from small bugs to giant ant-looking-things, provide a good challenge for the aspiring mage (that would be you). The level of difficult never becomes annoying, however, as dying simply resets your score instead of the entire level, and finishing a map is merely a matter of persistence, no matter how inept you might be. Aiming for perfection has its rewards, however, as you will then have more cash to spend on upgrades in preparation for the final battle. The presentation is certainly indie-level, but the game does have some distinct visuals (notably the enemy models) that would be improved with better textures. The game's fifteen levels are over far too quickly, but the developer has stated that you'll get all future content included for free (whatever that may entail). Caster is a game with distinctly more advantages than pitfalls and provides a couple of hours of good blasting fun.
Maar eenmaal je je hebt ingeleefd in het pure knalplezier, valt er echt wel lol te beleven, ook al is Caster al na twee uurtjes uitgespeeld. Gelukkig is Caster voor een spotprijs te krijgen, en de maker belooft aan al wie het spel heeft gekocht gratis updates en content te zullen bieden.
Oddly, Caster could have been far more interesting. Two of the beams let you either remove or add to the terrain, Populous-style, and your enormous jumps lead to reality-rippling landings. Had any of this been used beyond getting a couple of orbs out of some liquid, it might have had a hook. As it is, the whole game is so elementary as to barely distract.