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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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I give Cave Days my highest recommendation. The graphics are cute, the story is charming and the gameplay is well done. My only wish is for more visual detail in the backgrounds. If you enjoy platform games or casual games in general, you'll get a kick out of this one.
Out Of Eight
Although I am not the biggest fan of platform games, I can see that much effort was made in CaveDays to make it unique and mix up the gameplay. The developers could have just dressed Mario in leopard skin, but there are a number of enhancements made to the genre here, and for that CaveDays should be commended. The addition of the exploration levels gives more interesting objectives than just the simple “reach the end” goal. Also, you are given more options in dispatching your enemies with clubs and rocks, although it took me a couple of levels to learn not to jump on the dinosaurs to try to kill them. The level design is satisfactory, and while the graphics and sound are not cutting-edge, people who really enjoy platform game will find a lot to like in the varied gameplay of CaveDays. The game won’t convert any new people over to the genre, but CaveDays features some enjoyable gameplay and changes the action far more often than most platform games.
Total PC Gaming
However, these more refreshing moments are rather lost in a haze of overly similar levels. There’s not a huge amount of variation in the environments and monsters, and it soon starts to feel like you’re covering the same ground. Each level might have a different storyline objective (for instance, to find the wife a new home) but they all boil down to the same collect ‘x’ fruit and mark ‘y’ number of rocks with cave paintings formula. The controls are a tad frustrating, too. Pressing ‘down’ drops you through platforms, which can be convenient at times, but when you do it accidentally – again – wasting another life, it feels very much like you’re banging your head against a cave wall. Ultimately, it’s all a bit uninspiring and annoying.