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SummaryVery beautiful adaptation of the Heroes gaming world
The GoodThe number one attraction for me to this game is the extremely high level of customisation of character and costume appearance which it offers. The players in Champions Online (CO) regularly run their own costume contests and the varieties of appearance which the game offers is astounding and entertaining. You can make your superhero look like almost anything in or out of this world, within the ideas that comic book artists out of Marvel or DC might have wrought.
The other thing I liked about this game is the very attractive game world. It is funny, colourful, immersive and, most importantly for a comic based game, it is panoramic. By that I mean when you fly (and flying is an amazing and uplifting experience in this game) you really do feel you have escaped the bounds of the Earth into a vast and alternate realm.
The BadVery poor PvP. I believe this is more a function of the heroes gaming rules on which the entire Champions Online franchise (and even City of Heroes, the online game competitor) is based. CO did create pvp arenas of various types and sometimes to me they seem very limited. But whatever arena they built, the heroes gaming rules make Pvp somewhat uninteresting. Every shot will hit. Every freeze freezes. In the end, all the eye candy and flight extravaganzas cannot overcome a boring fight.
I note that the game's experienced players who do pvp a lot may believe me to be incorrect. To these I say, yes I believe there can be found elements of strong and engaging 1v1 PvP, especially say in blocking and healing abilities, but relatively speaking to other gaming genres, the PvP shows up poorly.
There is just not enough depth and variety of actions offered. For example, in Neverwinter Nights (NWN), a player in PvP could do almost anything with his range of abilities to bring down his opponents or cause trouble for the other side. But in CO, the short range of almost all attacks made PvP just a matter of running up and shooting each other until either of you were dead. NWN let you run, hide, stalk, knockdown, attack from the side, backstab, hope for a stun with fast attacks, go invisible, cast area of effects, summon an elemental to fight for you, group stun, perform extreme long range fire and the list goes on. It is very sad that the Heroes rulebook was applied in such a limited fashion by CO.