Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (26 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Locomotion ist wie das hässliche Entlein, das nach einiger Spielzeit zu einem wunderschönen Schwan wird. Hat man erstmal ein komplexes Transportnetz errichtet, ist der anfängliche Ärger über die schwache Technik komplett vergessen. Kaum ein Spiel hat mich derart an den Monitor gefesselt, Chris Sawyer hat es wieder geschafft eine komplexe Wirtschaftsimulation ganz eigener Art zu entwickeln, die sich wohltuend von den sonst so sterilen Konkurrenzprodukten abhebt. Für mich persönlich ist das Transport Tycoon 2, denn so müsste das Spiel eigentlich heißen, schon jetzt das Spiel des Jahres, hoffe aber dennoch auf eine grafisch ansprechendere Neuauflage, beispielsweise mit der Rollercoaster Tycoon 3-Engine. Aber Vorsicht. Wer viel Wert auf Grafik legt und mit dem Vorgänger nicht vertraut ist, sollte 10-15 Prozentpunkte von unserer Wertung abziehen.
All said and done, Locomotion is a good sim, but it does feel dated and in particular seems geared towards the more hardcore transport or tycoon enthusiast. No doubt the interface and game mechanic are both excellent, but they still fall short in a few areas – in particular that of forward planning. The actual realisation of your transport network is also, ultimately, quite limited. Much as we would love to see an immersive, intuitive and fully 3D transport sim, the fact remains that for now, Locomotion is the best thing on offer.
Yes, this looks like it was made in 1992 for a 486-based system. But the dev team consisted of one guy, so take it easy on him. Those who can look past Locomotion's hideous shell and see its inner beauty will be treated to an economic simulation that is very well designed, both detailed and accessible, and a lot of fun once you get into it. Chris Sawyer, the creator of Roller Coaster Tycoon, obviously knows exactly what he's doing - it's just that you'll have to put up with graphics that are well over a decade old to partake in his genius.
The game places you as a fledgling business owner who wishes to make money ferrying people, goods or mail around town and between towns. You aren't limited to trains but can operate a fleet of buses, ships and aeroplanes as well, all with their own operating costs, advantages and drawbacks. It certainly is a refreshing change of pace from the more combatitive play styles most games centre on.
Like Transport Tycoon, Locomotion is a flawed but engaging strategy game. But Locomotion certainly doesn't break any new ground, and its problems aren't as forgivable as those of its 10-year-old predecessor. Those who loved Transport Tycoon may find some of their old feelings rekindled when playing Locomotion. However, if you're someone who was expecting something new, you'll most likely find Locomotion to be nothing more than a fun, lightweight distraction.
Hardcore-Wirtschaftler finden Gefallen an der Langzeitmotivation von Chris Sawyer's Locomotion. Doch der Transport von Frachten und Passagieren kleidet sich in ein Optikgewand, das vielleicht begeistern konnte, als unser Bundeskanzler noch Helmut hieß. Dafür bietet Locomotion für knapp 20 Kröten einen Szenarioeditor und einen Mehrspielermodus, bei dem Sie sich per Gamespy mit Sim-Fans in der ganzen Welt messen können. Nett, nicht mehr.
Wer statt zum spürbar besseren Transportgigant (40 Euro) zum in jeder Hinsicht billigeren Locomotion (20 Euro) greift, macht´s wie die Deutsche Bahn: Er spart schlichtweg an der falschen Stelle - Locomotion rast zum Freundschaftspreis aufs Abstellgleis. Mit der Rollercoaster Tycoon-Serie gemein hat die Transport Tycoon-Neuauflage die fast selbsterklärende Bedienung, die schnellen Erfolgserlebnisse, die liebevollen Details, den Szenario-Editor - aber leider eben auch die museumsreife Technologie. Schade.
No final das contas, "Locomotion" tem muito a oferecer para os fãs do gênero, mas para chegar nesse âmago de qualidade é preciso desbravar o caminho por uma interface repleta de desafios (não-intencionais) que prometem frustrar muita gente.
I know I keep waxing nostalgic about the grand old days of the Commodore Amiga. I know I still believe that the Amiga OS was Windows before there was Windows. I know I still believe the best of the old school titles were written for the Amiga. And now Chris Sawyer has attempted another modern upgrade of a great old Amiga Title.
Your goal in Locomotion is to transport people and goods, but unlike Railroad Tycoon, which had a similar premise, in Locomotion you get to use cars, trucks, planes, ships and trams in addition to trains. And if that isn’t enough, you also get to build roads and railways, create cargo stations and airports, and develop routes for your plethora of vehicles. In other words, no matter what needs to be moved and no matter where it’s located, you should be able to deal with it. It also means that Locomotion should have more variety and more things to do than Railroad Tycoon, giving it more staying power.
Chris Sawyer's Locomotion is an exercise in frustration. It has a frustrating informational interface, frustrating construction interface, frustratingly inconsistent AI, frustratingly bad visuals, and frustratingly irritating sound. What's even more frustrating is that there's a lot of features and content underneath the many layers frustration just waiting for someone with infinite patience to come along and figure it out.
Once you have a thriving network running smoothly, there's a great deal of satisfaction to be had, particularly because the maps are so big that the challenge is often in getting your disparate means of transports working as a cohesive whole. If that sounds like fun, go ahead, but for Sawyer's newer Tycoon fans, be warned; Locomotion is more Railroad than RollerCoaster.
Given decent (or even bearable) visuals, an overhauled interface, and a lot more care and attention, Locomotion could still rival the best of the management genre, just like it did nine years ago. This attempt, though, smacks of tokenism and carelessness. Thanks to the efforts of fans, Transport Tycoon Deluxe has been patched and modified to work with modern operating systems, and it's more fully featured, has an interface that's just as good, and arguably is better looking. Somewhat appropriately, Locomotion is about five years too late.
The digital world has changed quite a bit since Chris Sawyer first sat down, cracked his fingers and began work on Transport Tycoon. Back then gaming was a primitive world full of pixels, mode 7 shenanigans and midi stereo sound. And as the Amiga and the Atari fell by the wayside, the PC platform established itself as the intelligent alternative to console gaming.
While Rollercoaster Tycoon fans can look forward to a brand new update with modern 3D graphics and updated gameplay later this year, Transport Tycoon fans have Chris Sawyer's Locomotion, the "spiritual sequel" to Transport Tycoon. Well, Transport Tycoon fans had better keep looking because Locomotion isn't the update you've been waiting for.
Welcome to Locomotion, the game that doesn’t live up to Chris Sawyer’s reputation for producing great games like the ever so popular Rollercoaster Tycoon series. There are many reason why his latest title fails to live up to the expectations of many who thought this game would be the “AAA” sequel to Transportation Tycoon they’ve been waiting for.
There are too many other minor annoyances
amid problems to list. Though it’s not an entirely offensive game, in its attempt to be individualistic, Locomotion has learned nothing from other games in the genre and ends up feeling like a 10-year-old game with a 5-year-old coat of paint.
Bon, alors je suis certain qu'il n'y a déjà plus personne pour lire cette conclusion (enfin moi en tout cas je me serais déjà barré à votre place) je ne vais donc pas en faire des kilos. C'est moche, c'est pas jouable, c'est même repoussant au possible franchement vous iriez claquer 20 euros pour rejouer à un jeu qui aurait dû sortir en 1995 ? Voilà et comme il n'y a plus personne pour me lire, je vais me faire plaisir en chantant une petite chanson : "Everybodys doin' the brand new dance now,"