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Feinheiten wie eine fortgeschrittene
KI haben die Entwickler verzichtet,
die meisten Gegner stehen
einfach nur da und warten
auf Ihre Kugeln. Kein gutes Spiel, aber auch keine Blamage –
wer partout ballern möchte, kann
als beinharter Ego-Shooter-Fan
gerade noch zugreifen.
CIA Operative really rekindles a bygone CIA era. Your missions are audacious strikes into the heart of enemy territory. Although you are bound by some abstract ethical code not to shoot civilians in the first mission, your actions attract a great deal of attention by the last few missions. The CIA is now engaged in much more low level espionage activities than the rabble-rousing ones before the disastrous Bay of Pigs. But despite all the rationales and explanations I try to apply to this title, at its core, it is still a value title; and quite a limited one at that. The treatment of value or budget oriented titles has been of late, under debate by fellow critics.
It's clear a lot of work has gone into tweaking the ancient Quake engine and designing some surprisingly pretty levels; unfortunately these efforts are completely wasted, with every other aspect of the game falling a long way short of current expectations. Not to mention the fact that we completed it in a couple of hours. With quality first-person action games like Thief 2 and Unreal Tournament available on budget, it's unclear how these kinds of straight-to-budget FPSs can possibly hope to compete. For unlike cheap porn, cheap games are simply no substitute.
Right from square one, C.I.A. Operative (CO) has a few strikes against in the eyes of hardcore gamers – even without ever installing it. The name of the developer is Trainwreck Studios. While CO kind of resembles a train wreck, it just barely manages to avoid the designation. Further examination of the jewel case reveals another fact that will make the hardcore crowd cringe – "this product contains software technology licensed from Id Software... ã 1996 – 1998." Okay, it’s a budget title – not likely to attract the hardcore crowd – so using yesterday’s technology isn’t a surprise. What really comes as a surprise is the game itself.
I blew it again... If I only knew that there could possibly be a game that could be finished in less time than WW2: Normandy I played this winter I sure would have used the stop-watch to measure it. Hey, what can I say; it's ValuSoft, folks! There was no more than half-an-hour to forty-five minutes from me first springing into action to the end sequence. It seems that the only long-lasting thing about this game is the installation procedure... Whatever, I mean no point in expecting too much from a budget title, right? CIA Operative is by no means a 'genuine' project. But hey, that's why they call it a "budget title", and the price tag reflects that fact.
Causons un peu technique maintenant. Si on se replace dans le contexte de la sortie originale du jeu en 2001, on peut dire que c'est très moyen. Très moyen en 2001 vous imaginez ce que ça donne aujourd'hui ? Je rappelle que pendant ce temps on peut trouver du très bon de la même époque au même prix, ce serait dommage que vous l'oubliiez. Donc c'est affreux, laid, carré et les personnages sont plus que sommaires. En gros, balancez-moi ça par la fenêtre.
Not the worst game I ever played, yet still one of the worst I played this year (so far).