The great game that might have been.
Voice actors do a good job with variety of accents, and the rest of the sound and music is also well done. The "An American Tale"-style graphic animation is a delightful respite from the legions of Myst-alikes that shared shelf space with this one when released. Although not up to Sierra/LucasArts standards, the plot and script are entertaining enough that you'll probably want to play this through to the end.
Looking back at it from the post-Da Vinci Code era, the first installment in this adventure series seems especially prescient. The whole Templers conspiracy plot, along with the quasi-romantic link between an American man and a French female, lays the template for the Code phenomenon—so much so that a part of me strongly suspects Dan Brown of plagiarizing this game!
There is WAY too much pixel-hunting -- you might know what to do but still fail to do it because you have to put your mouse pointer in just the right (extremely small) place.
Some puzzles are not very logical. It's also possible to visit a location and get "stuck" there due to some of the disc-swapping that occurs when you travel abroad.
Finally, some attempts at humor fall flat on an American audience, and some actually render the game inappropriate for a young person. Sexual innuendo and anti-religious sentiments reflect this game's European origins.
The Bottom Line
A pleasant diversion that coulda-shoulda-woulda been a classic.