CivCity: Rome (Windows)

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CivCity: Rome is a city-building game based on Sid Meier's Civilization and developed in collaboration with Firaxis Games. Players must build and nurture a wide variety of Roman settlements by completing missions, like growing a certain number of a material or building a certain number of temples to the Roman gods. Other buildings available include houses, farms, water systems, amphitheatres, coliseums and a circus maximus for chariot racing, which are vital for keeping your citizens' moral up. As well as building up the city in this way, the player will also face enemies attempting to conquer your settlement, and so raising and commanding an army is a key area of the game.

As well as the main mission-based game, players can also take on a more scenario-based mode where they could, for example, be charged with defending their city from an enemy attack straight away.

Other features include the ability to look inside houses to see a Roman family go about their daily life, over 70 technologies to research (for example, tool making), a Civilopedia full of information on the Roman empire, and a powerful scenario editor.


CivCity: Rome Windows A detail of civilopedia
CivCity: Rome Windows This is the research screen, this is the first mission so the tech tree is very short.
CivCity: Rome Windows Loading screen
CivCity: Rome Windows Your civilization points. They depend on religion, urban and service buildings and parks present in your city.

Alternate Titles

  • "CivCity: Roma" -- Italian/Spanish title
  • "CivCity: Rom" -- German title

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User Reviews

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Critic Reviews

Deaf Gamers 2006 8.5 out of 10 85
IGN Jul 25, 2006 8.2 out of 10 82
ActionTrip Aug 03, 2006 80 out of 100 80
GameStar (Germany) Aug, 2006 74 out of 100 74
Press Start Online Sep 05, 2006 13 out of 20 65 Jul 25, 2006 13 out of 20 65 Aug 18, 2006 63 out of 100 63
Maximum PC Dec 07, 2006 6 out of 10 60
GamingExcellence Aug 26, 2006 5.5 out of 10 55
DarkZero 2006 5.2 out of 10 52


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Spindash (90) added CivCity: Rome (Windows) on Nov 24, 2006