There are no reviews for this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (1 vote)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Out Of Eight
Sure, you get an expanded campaign, improved AI, multiplayer enhancements, and modern system compatibility, but I would feel a lot better if Close Combat – Wacht am Rhein was about $10 cheaper. $40 for a digital download (or $50 for a boxed copy) seems kind of overpriced for a bunch of maps. Granted, the game is great fun, but it was great fun almost ten years ago. At least Cross of Iron came with that massively multiplayer campaign to justify its existence more. In addition, the interface limits the number of units you can have to fifteen, although, to be honest, I prefer having a smaller roster to deal with anyway. The improvements are not spectacular and the price is pretty steep for what you get, but you cannot deny the awesomeness that is the Close Combat series, and Close Combat – Wacht am Rhein is no exception as a whole. If you have at least a moderate interest in tactical strategy games, then Close Combat – Wacht am Rhein should fill your gaming quota.
Un Close Combat un peu dépoussiéré, et avec une plus ou moins « nouvelle » campagne, du même type que CC4 et 5, à mon avis bien plus intéressantes que celles de CoI/CC3.Les diverses améliorations de l’IA rendent aussi les combats en solo plus intéressants. Mais rien de complètement nouveau non plus, et les problèmes chroniques de la série restent présents.