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The ClueFinders 4th Grade Adventures (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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The ClueFinders, Laptrap and their talking dog Socrates have found an ancient Egyptian tomb in Egypt with there professor. With the ClueFinders out of sight for the night, a member of the trip named Sir Alistair Loveless steals all the treasures in the tomb and kidnaps the professor with his goons. He now has a plan to cause eternal chaos to the world. The only ones who can save the professor now are the ClueFinders.

The ClueFinders now must travel around the lands of Egypt, including the city of Cairo, the Nile Kingdom and the great pyramid. This game for ages 8-10, helps teach math, geography, science and much more educational concepts while you help save the world from eternal chaos. The game involves collecting important stuff and running into activities in order to collect them. Laptrap the Turbo Turtle can be used for things like maps, music on/off options, ClueFinders club and Progress Reports. Socrates can be used for tips on how to do an activity in case you have trouble on it.


The ClueFinders 4th Grade Adventures Windows Traveling down the Nile
The ClueFinders 4th Grade Adventures Windows The puzzled ClueFinders look around for their missing professor
The ClueFinders 4th Grade Adventures Windows This could be a clue, conveniently left here
The ClueFinders 4th Grade Adventures Windows Building columns to match the blueprint measurements

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User Reviews

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Critic Reviews

Tech with Kids (Computing with Kids) Jul 25, 2000 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
All Game Guide 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Game Vortex 1997 80 out of 100 80
7Wolf Magazine Aug 15, 2002 7 out of 10 70


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Andrew Shepard (1226) added The ClueFinders 4th Grade Adventures (Windows) on Jun 16, 2005
Other platforms contributed by Andrew Shepard (1226)