Solomon's Key for the NES was released in Japan on this day in 1986.
The main menu screen. Note the lack of Save/Load game options.
The load screens are assorted shots of model Iza Czarnecka posing with guns.
Okay, a room full of crates. Now I know I'm playing an FPS.
They never really say it but I think these guys are supposed to be Taliban.
10 foot wide halls with bad guys in them, they're not just for fantasy RPGs anymore.
Nina can use her psychic powers to pull information from the minds of certain enemies.
Nina is highly allergic to water. If she even touches it, she dies.
You can't carry a sniper rifle with you but you occasionally find one lying around...
Which can be used to clear a path so you can proceed.
Why do evil terrorists always seem to horde works of art in their lairs?
This is as close as you will ever get to a map or a mission brief or an objective list of any sort.
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