DescriptionJohn and Harry are in trouble. Their somewhat corrupt lifestyles in the marketing office of their company is about to end when their company issues various management quality control from accountants to basically anything that may disrupt the lifestyles of these two British white-collar workers. The player's job is to take charge of the lives of either John or Harry and make sure they're little corporate adventures go unnoticed as well as any other trouble that may come along during the missions available.
As mentioned above, the player at the beginning of the game, chooses and controls one of the two characters available in the game: John, the corrupt, sleazy co-worker and Harry, the nervous yes-man always watching John's behind.
The game is set on the office floor. The player has their own office surrounded by coworkers and other related person(s). It's viewable in third-person perspective with a camera that may be rotated or zoomed in/out. Gameplay itself is divided into the following sections:
Daily Office Tasks
As a white collar worker, the player has to fulfill various tasks assigned to them on a daily basis (viewable on a PDA). Each of these take an amount of time (e.g. 30 minutes, 60 minute) and they must be completed before office hours are over (9 AM - 5 PM) or the player gets an official warning from the superiors. After four warnings, the player will have to find a new job (Game Over).
These tasks are usually among the following: photocopying reports with the photocopy machine, phoning clients, or and making reports on the computer in the office. Certain tasks also can only be conducted during a certain time. This usually refers to various management meetings. Not arriving on a meeting on time will mean a failure to meet the task requirement.
The PDA will advise the player on these objectives. Only by completing personal objectives will advance you in the game. Personal objectives are varied special events that will result in available special actions.
The strategy in the game is balancing the time between personal objectives and daily mundane office tasks. Some personal objectives have time limits (e.g. Tuesday, 7 PM) and since those office tasks require a lot of time, choosing which task to do first is essential in strategic gameplay.
Social skills is also a major part of the gameplay in the game. Person(s) with good relations with the player will provide more information (or gossip). If the player has really good relationships with a person (i.e. friend or love), the player may even ask them to do some of their work, at the cost of ruining their relationship a bit. Improving social skills is done by correctly using chat features or even buying them coffee, though watch out, money in the wallet is limited to 10 pound sterling. Social relations are returned to the default level every time the player advances in a mission.
- "Caméra Café : le jeu" -- French Title
- "Camera Cafe" -- European Title
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The Press Says
|GameStar (Germany)||Jan, 2006||57 out of 100||57|
|Jeuxvideo.com||Feb 15, 2005||9 out of 20||45|
|CanardPC||Mar 02, 2005||3 out of 10||30|
|PC Powerplay||Jan, 2006||29 out of 100||29|
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