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DARKWORKS | | Original Game Concept | Guillaume Gouraud | | Game Director | Antoine Villette | | Original Story | Antoine Villette | | Project Leader | Florian Desforges | | Game Design Team | Darkworks | | Lead Programmer | Cedric Lecacheur | | Programmers | Karine Chaillon, Cyrille Combes (YeDo), Diego Fernandez-Bravo, Pierre Gironde, Julien Laurent | | Additional Programmers | Julien Audran, Arnaud Carré, Benoît Chaperot, Christophe Chaillon, Claude Levastre, Olivier Monsonego, Boris Vidal-Madjar, Patrice Zink | | Lead Concept Artists | Aleksi Briclot, Benjamin Carré | | Concept Artists | Nicolas Bouvier, Carlos Pardo (M4DE), Jérôme Renéaume | | Additional Concept Artists | Johan Camou, Benoît De Ravel (Bengal) | | Lead Artists | Arnaud Barros, Frédéric Michel | | RTC Artist | Olivier Fleurette | | Background Artists | Bertrand Armagnac, Bertrand Carduner (cool_ber), Sylvain Clerc, Alexis Dzimira, Sylvain Frattini, Arthur Gordon, Mickaël Haye, Crystel Mrowka, Manuel Pires | | Character Modeling | Yan Le Gall, Crystel Mrowka, Alexis Smadja | | Additional Character Modeling | Eric Breistroffer | | Lead SFX Artist | Benoît Martinez | | SFX Artist | Eddy Neveu | | Lead Animator | Antonin Delboy | | Animators | Jean-Baptiste Bellet, Marie-Agnès Guy, Ole Goethe Roesstad, Antoine Tran | | Additional Animator | Rémi Kozyra | | Lead Level Designer | Nicolas Castaing | | Level Builder | Nicolas Castaing, Hakim Abbas, Ayrald Anneron, Lionel Barthelemy, Bruno Bouvret, Stéphane Hibold | | Additional Level Builder | Fabrice Rappe | | Collision Mesher | Benjamin Delboy | | Lead Sound Designer | Thierry Desseaux | | Lead Tester | Frédéric Pierrat | | Testers | Benjamin Delboy, Vincent Guignebert | | President & CEO | Antoine Villette | | Head of the Studio | Serge Autard | | Creative & Marketing Director | Guillaume Gouraud | | Head of R&D | Arnaud Carré | | IT Manager | Olivier Lebigot | | Office Manager | Josiane Groset | | Secretary | Nathalie Erard | | Production Financing Adviser | Romain Poirot-Lellig | | Special Thanks to | Guillaume Le Pennec, Jean-François Guastalla, Marc Menier, Jesse Taylor, John Kromrey, Brian Leake, Luc Bertholat, Jean-Yves Noir, Marc Le-Gallais, Waves Audio Ltd., TC Works and TC electroinc, Our families | UBISOFT | | President & CEO | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | International Content Director | Serge Hascoët | | Technical Board | Yann Le Tensorer, Nicolas Rioux, Ken Klopp, Todd Lewis | | Editorial Talent Manager | Caroline Cantin | | Editorial Game Design Director | Lionel Raynaud | | Editorial Scenarios & Cinematic Director | Alexis Nolent | | Editorial Gameplay Director | Cyril Derouineau | | EMEA Director of Development | Anne Blondel-Jouin | | Producer | Matthieu Boulard | | Game Content Manager | Marc Blondeau | | Associate Producer | Mathieu Peyronnet | | Game Design and Content Consultant | Gunther Galipot | | Lead Design Consultant | Zoran Milisavljevic | | Art Consultant | Pascal Barret | | Additional Sound Design & Integration | Sébastien Gaillard | | Sound Design Consulting | Alkis Argyriadis, Ida Yedra | | Additional Animation | Nedy Djeghdir | | Script Doctoring | Richard E. Dansky | | Games Lab Coordinator | Alexandre Debrousse | | Game Analysts | Frédéric Duroc, Emeric Thoa, Jean-Philippe Mottier | | Quality Control Studio Manager | Éric Audette | | Lead Tester | Éric Visconti | | Associate Lead Tester | François Quidoz | | Lead Compatibility Lab Technician | David Levesque | | Compatibility Lab Technician | Martial Antoine | | Testers | Charles Faubert, Daniel Mendez, Dave Blake, Eddy Bourdages, Eric Porowski, Eric Pronto, Gabriel Cornellier-Brunelle, Gabriel Mclean, Jean-Yves Thiboutot, Louis-Philippe Brissette, Marc-André Tessier, Marie-Chantal Larocque, Mathieu Gagnon, Olivier Dignard, Olivier-Félix Dupuis, Orion Curiel, Philippe Michaud, Pierre-André Lesperance, Robert St-Pierre, Sébastien Gauthier, Simon Randoin | | Assets Manager | David Picco | | Burning Technician | Anis Boujaouane | | Localization Director | Coralie Martin | | Localization Project Manager | Laurent Rigal | | English Linguistic Testing | Bug Tracker | | English Voices | Andy Chase, Dominic Gould, Douglas Rand, Gay Marshall, Dana Burns Westberg, Eddie Crew, Tercelin Kirtley, Ken Starcevic, Miglen Mirtchev | | Localization Artistic Director | Eddie Crew | | Translation/Adaptation (France) | Fabrice Joly | | Artistic Director (France) | Brigitte Guedg | | Voices (France) | Stéphane Roux, Anna Federova, Antaloliy Pereverzev, Igor De Savitch, Philippe Roullier, Stéphane Desvignes, Miglen Mirtchev, Laurent Lederer, Jean-Pascal Quillichini | | Voices Post‑Production (France) | Lionel Bouhnik, Blandine Roussel | | Linguistic Testing (France) | Bug Tracker | | Translation/Adaptation (Germany) | Dieter Pfeil, Stefan Dinger | | Artistic Director (Germany) | Stefan Dinger | | Voices (Germany) | Stefan Schleberger, Margarita Kalz-Mihajlova, Fabian Körner, Konstantin Tzaneff, Rolf Berg, Anatol Ivanov, Volker Wolf, Zdravko Tantilov | | Voices Post‑Production (Germany) | Tonproduktion Krauthausen - Köln | | Linguistic Testing (Germany) | Dieter Pfeil, Stefan Dinger, Kerstin Brenner | | Translation/Adaptation (Italy) | Erica Ossola, Gian Maria Battistini | | Artistic Director (Italy) | Gabriele Vegetti (Orange Studio) | | Voices (Italy) | Massimo Rossi, Simona Biasetti, Dario Oppido, Ivano Bini, Gabriele Duma, Francesco Mei, Lello Lombardi | | Voices Post‑Production (Italy) | Studio Florian Cinetivù | | Linguistic Testing (Italy) | Gian Maria Battistini, Antonio Vaccarino, Raffaella Ruggieri | | Translation/Adaptation (Spain) | Conchita Verdasco, Julia López | | Artistic Director (Spain) | Rafael Gómez | | Voices (Spain) | José Antonio Ceinos, Carlos Caniosky, Luís Reina, Gloria Núñez | | Voices Post‑Production (Spain) | Best Digital ‑ S.L. | | Linguistic Testing (Spain) | Rafael Gómez, José Antonio Vélez, Claudia Campos | | Executive Producer | Karen Vernimmen | | Production Assistant | Anne Langourieux | | Artistic Director | Manu Bachet | | Sound Engineers | Martin Dutasta, Blandine Roussel, Lionel Bouhnik | | Music by | Tom Salta | | Music Post‑Production | Manu Bachet | | Sound Effects by | Lionel Payet Pigeon | | Sound Effects Post‑Production | Manu Bachet | | Trailers and Cinematics Editing | Julien Milaire, Damien Poncelin, Simon Chiocchetti | | Pre-rendered Cinematic Director, Story-board and Artistic Direction | Stéphane Levallois | | Cinematic Studio Manager | Sophie Penziki | | Artistic and Technical Director | Charles Beirnaert | | First Assistant Director and Lead 3D Layout | Mathieu Breda | | Lead Graphic | Jérome Lionard | | Lead Technique | Guillaume Marcel | | Lead Compositing and Special Effects | Gabriel Villatte | | Lead Animation | Faouzi Zidane | | 3D Graphic Designers | Charles Beirnaert, Olivier Bonenfant, Corinne Bouvier, Roland Caron, Arthur Gordon, Michel Guillemain, Rémi Kozyra, Olivier Lesaint, Jérome Lionard, Thomas Mansencal, Guillaume Marcel, Gabriel Villatte, Faouzi Zidane | | 3D Animators | François Cao, Jocelyne Craveri, Nicolas Dabos, Michel Guillemain, Yannick Honoré, Rémi Kozyra, Stéphane Mangin, Marco Pacifici, Faouzi Zidane | | Infobiz Engineer | Philippe Ponce | | Europe First Party Manager | Roman Vazeille | | US Production Manager | Josh Ostrander | | Editorial Marketing Director | Laurence Buisson-Nollent | | Marketing GameManager | Isabelle Mallet | | Marketing Coordinator | Guillaume de Butler | | Editorial Marketing Manager | Gabrielle Loeb | | Ubisoft Music Executive Director | Didier Lord | UBISOFT U.S. | | President | Laurent Detoc | | Vice President of Marketing | Tony Kee | | Director of Marketing | Hélène Juguet | | Director of Brand Management | Karen E. Conroe | | Brand Manager | John Coghlan | | PR Manager | Kimberly Mcintyre | UBISOFT EMEA | | President | Alain Corre | | Marketing Director | John Parkes | | Brand Group Manager | Thomas Petersen | | Brand Manager | Yannick Spagna | | PR Managers | Stéphane Vallet, Jennifer Lansman | | Local Brand Managers | Phil Brannelly (UK), Emmanuel Fauchez (France), Javier Mañú (Spain), Marco Caprelli (Italy), Andreas Balfanz (Germany), Nick Wong (Australia), Pim Hofmeester (Nederland), Martin Stehl (Austria), Jesper Lund (Scandinavia), Rebecca Molly (Export), Steven Grubb (Export) | | International Strategic Marketing Director | Cyril Vermeil | | Consumer Knowledge Director | Charles du Réau | | Consumer Knowledge Executive | Erinrose Sullivan | | Manager, Market Knowledge | Xavier Guilbert | | Manager, Marketing Intelligence | Isabelle Neltner | | Marketing Intelligence Analyst | Hicham Laabi | | Special Thanks to | Laurent Lichnewsky, Polina Troyanovskaya, Sergey Rudenko, Marilyn Manson, Alexey Isaev, Serge Orlovsky | | "Use your fist and not your mouth" by | Marilyn Manson, John Patrick Lowrie |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 188 other games Serge Hascoët, 144 other games Coralie Martin, 133 other games Christine Burgess-Quémard, 131 other games Laurent Detoc, 116 other games Hélène Juguet, 103 other games Anne Blondel-Jouin, 103 other games Tony Kee, 98 other games Karen E. Conroe, 94 other games Lionel Raynaud, 80 other games Alexis Nolent, 80 other games Alain Corre, 77 other games Laurence Buisson-Nollent, 77 other games John Parkes, 75 other games Josh Ostrander, 71 other games Didier Lord, 69 other games Cyril Derouineau, 69 other games Jesse Taylor, 68 other games Roman Vazeille, 61 other games Nicolas Rioux, 57 other games Alexandre Debrousse, 49 other games Todd Lewis, 48 other games Dieter Pfeil, 46 other games Yann Le Tensorer, 43 other games Volker Wolf, 43 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Dark Messiah of Might and Magic, a group of 57 people Prince of Persia: The Two Thrones, a group of 51 people Far Cry, a group of 50 people Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 50 people Tom Clancy's Ghost Recon: Advanced Warfighter 2, a group of 49 people Heroes of Might and Magic V, a group of 48 people Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 46 people Peter Jackson's King Kong: The Official Game of the Movie, a group of 44 people Prince of Persia: Warrior Within, a group of 44 people Far Cry: Instincts - Predator, a group of 42 people Tom Clancy's Splinter Cell: Double Agent, a group of 42 people Tom Clancy's Splinter Cell: Conviction, a group of 41 people Alexander, a group of 39 people Tom Clancy's Rainbow Six: Vegas, a group of 39 people XIII, a group of 39 people Brothers in Arms: D-Day, a group of 39 people Beowulf: The Game, a group of 38 people Street Riders, a group of 38 people Far Cry: Instincts, a group of 38 people Tom Clancy's Rainbow Six: Vegas 2, a group of 37 people Tom Clancy's Splinter Cell: Double Agent, a group of 37 people Assassin's Creed (Director's Cut Edition), a group of 36 people Tom Clancy's Ghost Recon: Jungle Storm, a group of 33 people Silent Hunter III, a group of 33 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 33 people
Credits for this game were contributed by MAT (37290) |
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