DescriptionIn Cold War you play the role of Matthew Carter, an American journalist, who gets into serious trouble when chasing after a story in of Russia in 1986. You soon realize that you have been led you into a trap orchestrated by anti-perestroika KGB conspirators, headed by a fictional KGB director Named Georgi Barinski. These conspirators want to stop you from uncovering their plans, and also get revenge for a previous news story in which you exposed a KGB operation in Berlin. To get you out of the way, they have switched your ordinary camera for one incorporating a cunning X-ray weapon, and have framed you as a CIA assassin who wanted to kill General Secretary Mikhail Gorbachev (who, in the game, is somewhat incorrectly referred to as the "president" -- even though no such office existed at the time). Your goal is to escape the Lubyanka KGB prison, together with the head of the Presidential Guard, a loyalist named Grushkov who has also been framed. You must work with him to stop the KGB radicals from overthrowing the government, and to prove that you are both innocent.
Cold War's gameplay is based on stealth, similar to games like Splinter Cell or Dark Project. Being a journalist you are no weapons expert, so you should try to be stealthy and attack only when necessary. To help even the odds, you can create useful gadgets out of items you find, improvising things like gas grenades, anesthesia ammunition or distraction items.
- "Cold War: Остаться в живых" -- Russian spelling
- "Cold War: Szpieg Zimnej Wojny" -- Polish title
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The Press Says
|3DAvenue||Oct 16, 2005||80|
|PC Games (Germany)||Nov 28, 2005||73 out of 100||73|
|PC Action||Dec 07, 2005||72 out of 100||72|
|PC Gameplay (Benelux)||Dec, 2005||68 out of 100||68|
|GameSpot (Belgium/Netherlands)||Nov 11, 2005||68 out of 100||68|
|CanardPC||Oct 26, 2005||6 out of 10||60|
|Game Informer Magazine||Dec, 2005||6 out of 10||60|
|GamingExcellence||Nov 28, 2005||5.8 out of 10||58|
|Strategy Informer||Nov 17, 2005||5.7 out of 10||57|
|Jeuxvideo.com||Oct 20, 2005||10 out of 20||50|
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InaccuraciesIn reality, there was never a KGB director named Georgi Barinsky, supposed to have been its leader in 1986. Vadim Viktorovich Bakatin (11/06/1937 - ) was the real last director of the KGB, he came into office in early 1991.
Though Bakatin was a major player in a coup attempt that aimed at a return to traditional hard-line Soviet policies, he was not trying to overthrow Gorbachev, but rather Yeltsin who came after Gorbachev. As in the game, a fake radio message WAS broadcast to try to obscure the coup attempt, by making the weak claim that the president had resigned. But this broadcast was certainly not made by any such person as "Barinsky," and there is certainly no known evidence of any blackmail threat to set off small nuclear bombs, as there was in the game.
In the game, Carter is portrayed as actually tracking down these small, crude nuclear devices with no protective gear, only a Geiger counter. When Carter is right next to one of these bombs, the counter is shown registering 100 RADS. That emission level is likely reasonable for hideously unsafe devices made from nuclear waste, as in the game. Carter not only picks the bomb up and carries it with him, but furthermore he finds a second such bomb which emits the same amount, and carries that also. In real life, somebody exposed to even 100 rads would collapse very soon, and would need serious medical aid. Carter is a fugitive desperately sought by the KGB. Their officers are on nationwide alert to shoot him on sight. Even if Carter somehow escaped the irradiated area and immediately got help from a very good Soviet hospital, that sort of hospital would be available only to high Party officials. In that ludicrously unlikely situation, Carter would be likely to survive, but with serious permanent injuries. In an ordinary Soviet hospital, Carter would be doomed. Yet in the game Carter keeps functioning normally, despite so much radiation exposure.
Even a small nuclear bomb -- whether using plutonium, uranium, or both -- is very heavy. Yet Carter can easily carry two such bombs, and also many other things. If such bombs were production-quality, they would each need a medium-sized suitcase; if crudely fashioned, then the size of a tea chest or larger. How can he carry two of them when he has only a vest, plus something like a satchel or messenger bag?
Related Web Sites
- Peek Behind the Iron Curtain (An Apple Games article about the Mac version of Cold War (September, 2006).)