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SummaryDefinition of a solid RTS
The GoodFirst and foremost you are immediately taken aback by the visual feast that is Command and Conquer 3. The dynamic lighting and wonderful explosion and weather effects are absolutely splendid. Going past that you have a solid RTS that makes you feel like you've jumped right back into the CnC chair. It’s worn, it’s battered, but it’s comfortable and has never let you down. The boys over at EA have adopted the squad-acting-as-one-unit format over the single man format. This of course allows for huge armies and huge battles put together in a relatively short amount of time. In addition, infantry are neither useless nor overly effective as opposed to previous CnC titles. Once you complete even one campaign, you really feel like you've accomplished something, which is something a lot of RTSs cannot say. The story is compelling and gives an epic feeling. Overall it's a great new chapter in the Tiberium saga.
The BadThat being said, EA and Command & Conquer 3: Tiberium Wars really bring nothing new to the table in terms of an RTS game. It’s pretty standard: Three factions, each with fairly standard super weapons, special abilities, infantry, armor and air units. Nothing that hasn't been done before. This isn't necessarily a bad thing; if it ain't broke don't fix it, right? Well... yes and no. Its pretty much impossible to call yourself an RTS fan and not like this game, it uses all the standard proven tactics that have made a classic household name RTS. However, you can lose interest fairly quickly having experienced all this before. Once you've completed the campaigns and played with the variety of units all of the factions have to offer, all that's left over is a bare bones solid RTS with a standard multiplayer feature and skirmish mode. Whether that’s good or bad is up to you.