Kane's back - for the last time?
The mission briefing is very simple this time around.
The engineers are faking a pipeline-repair.
My infantry troops attack some NOD-guys.
That GDI-mech has no chance against my NOD-troops.
"Get an engineer! It's time for harvest."
My Spider Tank collected some Tiberium.
A TCN Hub being captured for NOD.
Heavy fighting with a dark shadow looming in the background.
A support crawler (left) and a offense crawler (right) fighting it out.
Upgraded my units with a range boost.
An enemy support crawler is about to explode.
Typical GDI: camping at an TCN Hub.
Up close the graphics look somewhat decent.
The NOD are digging for a Mammoth Tank.
Defending a relay-station with everything I got.
Why do non-contralable factions always get the coolest units?
Group picture - please smile!
The Mastadon is one of the GDI's strongest units.
Your commander during the GDI-campaign is an annoying woman.
Shield generators - nothing is more annoying.
That's what I call a good mission: got a lot of achievements and gained a lot of EXP, leading to a higher level.
Engineers are always important.
Kane inside the game - looks pretty ugly, doesn't he?
Heavy fighting results in upgrade-modules scattered around the battlefield.
I'm halfway through level eight and my tech-trees are looking good.
Got an achievement. Sadly GfWL isn't supported...
I guess my Zone Trooper is as good as dead.
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