Ultimately, Red Alert 2 is exactly what most people expected and, in a way, hoped for. It's more of the same. With rare exceptions, the single-player missions are timed objectives, hold-and-defend scenarios, or timed against-all-odds infiltrations. If the classic Command & Conquer play-style is your thing, "more of the same" is not necessarily a negative critcism. The game is, after all, fun to play, if for no other reason than for the value of first-time excitement in exploring the new units and technologies. But it doesn't achieve what a game with such a legacy is supposed to, which is some advancement to the genre, and a raising of the bar for the games of its kind that follow. In this post-Homeworld and pre-Sacrifice period in the real-time strategy genre, fans should expect nothing less, and Red Alert 2 should offer something more.