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SummaryA terrible disappointment; a crime against strategy games.
The GoodThe excitement of waiting for a sequel for Command and Conquer; the false belief that a game with a long development time is a good game.
The BadEverything. This game took everything bad in the original C&C and made it worse, and then took all of the good things in C&C and made them terrible:
The AI is terrible. You'll have to work very hard to lose to the computer, or to two computers, or to six computers, including the campaigns which are ridiculously easy. A good multiplayer aspect would've covered it, but Westwood just has to keep using her Westwood Chat system, and it's buggy and laggy.
The game isn't balanced, with some of the units being an unbeatable powerhouse. The engineers were always annoying, but the new Superweapons are a menace, with one of them easily destroying a base on itself. The two sides are not balanced either, and the NOD is much better than the GDI.
The plot and movies. Yes, Kane leaves, ah, lives, and he should've stayed dead. The plot is uninspired and the movies are terrible, backed up by bad acting and having no real relation to gameplay.
The graphics and sound are B-A-D. The graphics are outdated, with no support for 3d rendering (why does the soldiers look like clowns?!?!), and the sounds is terrible, so you'll usually prefer to completely disable it.