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SummaryA discredit to the Command and Conquer series
The GoodThe full-motion video sequences were very well done, and the music was great, but not much else.
The BadI was accustomed to the previous C&C games (the first Command and Conquer, as well as Red Alert) and Tiberian Sun just doesn't show the same creativity; it lacks the spark the previous games had.
Most, if not all, of the missions in Tiberian Sun seemed hackish, and loosely thrown together. In addition, many of them had very tight time limits imposed, as well as strict unit restrictions. When you're assigned to take out an entire enemy base in ten minutes, and all you have is a few troopers and an engineer, frustration sets in pretty quickly. There is a very high degree of reloading saved games or restarting entirely, for such missions.