DescriptionCommander: Napoleon at War is a turn based strategy game taking place during the Napoleonic Wars and the sequel to Commander: Europe at War. The game features 8 campaigns to play that all take place between the years 1805 and 1815. You can fight as both Napoleon's forces or the Allied Coalition. Like Europe at War the player is presented with a map of Europe and parts of Africa and North America with a hexagonal grid. The game comes with 12 different unit types and various technologies that can be invented during the course of the game. Units can be commanded by famous historical figures from that time. The game has a dynamic weather system that has an influence on combat.
The game can be played in multiplayer in hotseat, play-by-email, LAN or online.
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|Cyber Stratege||Oct 14, 2008||6 out of 10||60|
|Killer Betties||Oct 29, 2008||60|
|Adrenaline Vault, The (AVault)||Mar 02, 2009||60|
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Kameleon ProjectCommander: Napoleon at War is the second game developed under Slitherine Software's Kameleon Project incentive. It was set up to help independent development studios that lack resources in a certain area (art, graphics, design) cooperate with other studios to complete the project together.
Related Web Sites
- Apple Games Article (An article discussing the Macintosh version of Commander: Napoleon at War.)
- Freeverse: NaW (The Macintosh publisher's product page for Commander: NaW, which offers additional details, a demo, and ordering information.)
- Mac Gamer Review, Part 1 (A review of the Macintosh version of Napoleon at War by The Mac Gamer's Russell Marsh (April 9th, 2009).)
Programming and Game Design:
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