Time has not been kind to our Earth. The world is comprised of six city-states, each governed by their own laws, but subject to the Supreme Federal Government. Now it is over-populated, riddled with disease, poverty, organized crime and a depleted environment.
In the futuristic city of Greece, life was good for Nick Delios. He was engaged to be married to a beautiful girl, and his career as a researcher and programmer in the highly competitive field of bio-electronic medical transplants was really taking off. Just when it looks like there's no where to go but up, everything goes haywire! Nick's boss, his fiance's brother, takes credit for his research, he is fired and the wedding is cancelled! Angry and depressed, he tries to drown his sorrows in booze, borrows some money and hits the gambling tables hoping for a break. His situation worsens when "Lady Luck" shows her ugly side and Nick has no choice but to accept "an offer he can't refuse". Things get more interesting when Thanos Pekas, Police Inspector and an old friend, asks him unofficially to help solve the murder case of a small time crook. But, of course, the case is not as simple as it sounds ...
You play Nick in first person perspective in a story that is mostly non-linear. Although the theme of the story is serious, the atmosphere is lightened by Nick's personality and sense of humor. Overall, the game has been compared to some of the later Tex Murphy
games because of the science fiction mystery elements combined with sarcastic humor, full-motion video and live actors. Released initially for the PC on DVD-Rom only, it contains a standard point and click interface with inventory objects, conversations and a multitude of varied puzzles to be solved.
- "Synomosies" -- Greek Title
- "Nick Delios: Conspiracies" -- Original English Title
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The Press Says
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PC Gamer controversy
Following a savage review of Conspiracies
(23% rating) in the January 2004 issue of PC Gamer, the CEO of Anima PPD-Interactive
wrote a critical letter accusing the magazine of promoting style over substance. PCG took the rather unusual step of printing the letter and responding to it in their March 2004 issue.
We at Anima PPD-Interactive are new developers. Conspiracies is our first game, and it took us five years of development and our own funding. Do you believe that judging the game that hard is leaving us anything? The most likely thing that may occur is that we sell nothing in the U.S. and stop our efforts here. Is that what your magazine wants? Fewer independent developers?
Also, did you play the game till the end? You think there’s nothing worthwhile? Not even the story or the Puzzles? I think that you’re on the slope that Hollywood is on – lots of effects and explosions, but boring stories or no stories at all. Just kill, kill, kill. Of course I don’t say that our game is at the edge of technology , but all of the gamers that played our game up to now had a lot of fun. FMV games are very expensive to develop, and there aren’t many of this kind on the market anymore.
We’re very frustrated that you don’t count the story factor or human factor but only graphics and effects. As adventure gamers we feel that a game with a boring story and great graphics is worse than a game with a good story and poorer graphics.
We feel sorry that you’re not supporting us independent developers at all.
- Anestis Kokkinidis, Anima PPD-Interactive
’ reviewer Chuck “Meanie” Osborne, replies:
I’m not sure which is more surprising: That we’re supposed to award brownie points to independent developers, or that Conspiracies took five years to make. As I said in my review, I’d gladly play an all-text adventure game (and have!) if it had a great story and compelling puzzles. Sadly, Conspiracies received a 23% because of its confounding plot and pathetic gameplay. To answer your question: Yes, we enthusiastically support small developers – we just don’t support bad games.
This entry to the MobyGames database was contributed by Jeanne (75620)
on Aug 09, 2003.