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|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||5.0|
|Overall MobyScore (1 vote)||4.0|
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Anima PPD has made big improvements in the appearance and sound of this game. Its quality is a lot better than the first one. The image is sharp (even though some of the environment still looks empty) and the FMV is blended nicely with the background. The sound also feels nice, especially when you play the game with a 7.1 speaker system. In the end, how do I rate this game? I think I will give Conspiracies II a B because it is still a fun game when you play in high resolution (using the patch if you want). If there's another Conspiracies game in the future, it could be excellent if the improvements mentioned above are implemented.
I confess that, well before I finished Lethal Networks, it felt like a chore rather than an adventure. Which is a shame. It isn’t a bad game at all, just a “messy” game. But it’s clearly made with a lot of passion (check out Becky’s interview), and the makers listen to the players. By all accounts there were issues in the first game which have been addressed this time and, as already noted, the makers are developing patches to overcome some of the issues raised by players. This responsiveness should be applauded, and the end result of two patches might just be a fine game indeed.
Lethal Networks clearly shows the value of all those years spent in production, with hours of quality FMV scenes, a substantial storyline and challenging puzzles, but the game would have benefited greatly from improved feedback, more user-friendly design decisions and added technical polish to smooth out the rough edges. As it is, this won’t be the game to revive flagging popular interest in FMV adventures, but the ongoing saga of Nick Delios should still appeal to those who like live-action adventures and futuristic sci-fi mysteries. Just remember to save your game periodically while you're out saving the world.
Here’s the thing: If you have the patience to deal with the endless exposition-filled dialogs, the dreary and unintuitive environments, the fussy interface, and the bad acting, there’s actually a lot of game here. The adventure is long, features many varied planet-hopping environments, is rich in content, and has a complicated science fiction mystery story to explore. How you might grade this game would depend on if the things that irritated me about the game irritate you to the same degree. If they don’t, you could get a lot more bang for your buck than I did with Conspiracies II.