||The quality of the actors' performances in the game (including voice acting).
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Still, I had a thoroughly good time playing Cracking the Conspiracy and I can heartily recommend this game. I really look forward to what The Pixel shop cooks up next!
UHS (Universal Hint System)
Cracking the Conspiracy has everything you will want in a good adventure game - an intriguing story, wonderful graphics and music, logical and challenging puzzles. This game is similar in many respects to the Broken Sword and Tex Murphy adventures due to the animated graphics and the overall feel of the puzzles and situations you will encounter.
After playing a certain monochromatic renamed/repackaged science fiction adventure game earlier this year, I have to admit I wasn't wildly optomistic about the chances of our adventure genre being revitalized by maverick independent shops. Well, I'm feeling a lot better now after playing Cracking the Conspiracy, the very independent new adventure from Dave and Brian, two wild and crazy Wisconsonian brothers who call themselves The Pixel Shop.
Just adventure. That's what Cracking the Conspiracy is: just adventure. No action sequences, no LAN/modem Internet play, no ground-breaking technology. Just lots of puzzles strung together by a plot. And a pretty good scenario at that; a mixture of X-Files type sleuthing embellished with various Area 51 conspiracy theories.
Cracking the Conspiracy (CtC) was developed, published, distributed and marketed towards the end of 1998 by the Pixel Shop. Amazingly, this company consists solely of two Wisconsin brothers, Brian and David Mennenoh, who worked on the game for 2 ½ years ("with a little help from their friends"). As such you might imagine it to be a very amateur affair, but the exact opposite is the case. Although it has some rough edges it is well produced and can be compared with several other Quest/Adventures released during the past few years. I personally would not rank it in my 'best ever 20 games', but it is a solid adventure and an astonishing achievement for such an incredibly low budget project.