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Crane Simulator 2009 is a game that forces you to crawl when you want to walk. If some kind of patience-quintupling wetware came bundled in the box, it might make sense. As it stands, I find myself actually sympathising with the workman who downs tools halfway through a job to go and work on something else. If this was a true representation of construction, and it were really this boring, we'd all be living in the trees, looking down on half-finished streets lined with incomplete foundations.