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92
Mega Score
A lenda cumpriu-se. Croc, de que esta mesmo revista deu conta nas edições de Novembro de 97 e Fevereiro deste ano, regressa em versão PC com aceleração.
86
PC Games (Germany)
Im Bereich der dreidimensionalen Jump&Runs ist Croc auf dem PC völlig konkurrenzlos. Gegen die sehr gute Grafik und die ausgezeichnete Musik kommen Veteranen wie Sonic 3D nicht an. Der angenehm hohe Schwierigkeitsgrad und die versteckten Räume laden lange Zeit zum wiederholten Spielen ein.
85
Gaming Entertainment Monthly
Examining the facts tells us that Croc is the first of the new wave of console style games to hit the PC, and I have to say I'm pleased to see where the genre is headed. This title was very popular on PSX and should have enough charm to win the hearts of PC gamers who have long been waiting for something new to come along and change the long stagnant platform genre. Croc should silence the doubters who said that computers couldn't match up to the latest video game systems. We can only hope this game will prove to be as successful on this platform as I hope it will be, with any luck paving the way for many of our other console favorites to be ported.
84
PC Action
Argonauts Krokodil-Spektakel hat mich auf der ganzen Linie überzeugt. Technische Perfektion, enorme Spieltiefe, motivierendes Gameplay, liebenswürdige Charaktere und immer neue Überraschungen im Spielablauf machen Croc zum perfekten Freizeitspaß. Wer Pandemonium! schon mochte, wird höchstwahrscheinlich auch Croc lieben.
81
PC Gameplay (Benelux)
Alhoewel de graphics vooral de jongere spelers erg zullen aanspreken, is Croc toch wel een aanrader voor alle platformliefhebbers. Vooral met een 3Dfx kaart ziet het er prachtig uit. Ook zonder 3D kaart is Croc best te pruimen, maar wordt het spel toch wel erg traag, wat de speelbaarheid in het gedrang brengt.
81
PC Player (Germany)
Faszinierend, dieses Knuddelreptil. Streng genommen bietet Croc durch die Bank Spielelemente, die man von anderen Jump-and-runs zur Genüge kennt. Doch durch die "echte" 3D-Spielwelt, in der Sie sich im Gegensatz zu Pandemonium auch frei bewegen dürfen, bekommt die Sache einen neuen Kick.
73
GameStar (Germany)
Mario zieht seinen
dicken Hintern relativ
problemlos aus dem
zuschnappenden Maul von Croc – die Klasse
des
Nintendo-Klempners erreicht das als
Konkurrent zu
Mario 64 geplante Programm
nicht. Haupthindernis sind die stellenweise
arg ungünstigen Blickwinkel.
Wenn die imaginäre Kamera schräg hinter
dem Krokodil liegt, kann ich nicht erkennen,
ob der nächste Sprung auf die sichere
Plattform oder in den sicheren Tod führt.
Croc lebt von den putzigen Animationen.
Wenn der Alligator sich mühevoll auf
einen Vorsprung zieht oder einen der Zwischengegner
attackiert, sieht das durchgehend
erstklassig aus. Die Landschaft
hätte dagegen etwas mehr Liebe zum Detail
vertragen können. Außerdem nerven
mich die arg langen Ladezeiten selbst
zwischen zwei Mini-Levels.
Trotz der paar echten Schwächen hat Croc
dank der clever aufgebauten Landschaften
genug Spieltiefe, um lange zu motivieren.
60
Adrenaline Vault, The (AVault)
Some players may be tempted to throw Croc back for coming up short in the gameplay department. Others may enjoy the opportunity to play a simple, fun game that avoids taking itself too seriously. I found myself strattling the fence. While I was captivated by the lush graphics and whimsical creature animations, and enjoyed romping through such an enchanting world, there was little to compel me to finish the game, and next to nothing in the way of replayability (unless you want to search for missed secret areas). Additionally, the finely polished veneer is notably tarnished by an awkward camera and control system, and a frustrating save game scheme. A sequel is currently in the works, and hopefully each of these issues will be addressed to enable the new title to accomplish the full potential of this engaging concept. It would be a shame to waste such a delectable character idea on one slightly above average game.
42
GameSpot
At least Croc is long, or so it seems on the surface. With five islands to explore, for a total of more than 40 levels, it seems ample enough. However, the levels are small, and the scenes usually take just a couple of tries to complete. The level design isn't particularly inspired, either. Croc's levels all seem dull and without any cogent sense of theme or mood. Some levels are grassy (read: ground is green), some are deserts (read: ground is beige), and some are icy (read: ground is white and slippery). Regardless of color palette, type of animal opponent, or special effects, each level is ultimately only an uninteresting and simple set of floating platforms and boxes to jump on. Maybe there's a waterfall or something to spruce things up, but for all its cuteness, Croc offers nowhere near the richness and thematic diversity of Mario 64 - which is both the parent it plagiarizes and the standard it can't live up to.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.7 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.8 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.9 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.8 |
| Overall MobyScore (16 votes) |
3.8 |
User Reviews