User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PC Joker (Jun, 1998)
Ganz persönlich hasse ich klobige Battlemechs, wie sie sich am PC so großer Beliebtheit erfreuen: vorrücken, stehenbleiben, schießen - wie öde! Da haben die hiesigen Kampfkolosse schon mehr auf dem Kasten. Zwar wäre Virtual On vor allem in der Präsentation mittlerweile stark verbesserungswürdig, doch ist die Spielidee einfach konkurrenzlos. Allerdings werden sich wohl nur vernetzte Freunde japanischer „Mechas“ meiner Meinung anschließen. Solisten dürften sich eher lautstark über den heftig schwankenden Schwierigkeitsgrad und die nur in Ansätzen vorhandene Hintergrundgeschichte beschweren. Und das leider zu Recht.
GameSpot (Oct 31, 1997)
Between its uncertain frame rate and its less than ideal control, the PC conversion of Virtual On just doesn't pack the punch of its arcade cousin. Sure, the PC version supports multiplayer setups across the board, including Internet play - but you just can't get too excited about winning when your computer and your gamepad are far more important factors than your level of skill. And while the two-player simultaneous split-screen mode is a nice idea, unless you have a Pentium 200 or higher, you won't get any enjoyment out of it. At the same time, challenging the computer opponent over and over won't keep you riveted for long since Virtual On is intended for competitive play. As it stands, the PC conversion of Virtual On inherently lacks those key features that assured its quarter-munching longevity at the arcades.