||The quality of the actors' performances in the game (including voice acting).
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (22 votes)
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This is not a game for someone in the mood for codes and slider puzzles. But if you're in the mood for some blood-chilling interactive Poe action, get your mitts on a copy of this game. Play this twisted little masterpiece with the lights off. I dare you. Unfortunately, I think you'll have to find a used copy of The Dark Eye, because the game's producer, Inscape, seems to be ... nevermore.
My biggest problem was that much of the game seemed more like a guided short story than a true role-playing game. For many gamers, this is not a problem, especially given the outstanding graphics and sound. For me, however, this makes The Dark Eye lack the game-playing longevity of other popular adventure games. I just wish I had more choices and possibilities in how I was going to complete the scenarios. Also, getting into the main action of the game scenarios was a bit slow at times. But if you want to spend a few evenings in a dark room with a set of headphones on; if you want to be immersed in excellent graphics and great audio; if you want to experience a truly creepy interpretation of Edgar Allan Poe's works, this is certainly a game to check out.
Adventure Classic Gaming
Were these compromises necessary? Perhaps yes. It would probably take a much bigger budget and extreme storytelling creativity to be able to transform Poe’s introspective stories into a full-fledged adventure game. In the end, the satisfaction a gamer can derive from playing The Dark Eye depends greatly on what that person is seeking: a surreal, artistic experience with psychological undertones or a traditional exercise in adventure puzzle solving.
Just Games Retro
If you're expecting a LucasArts or Sierra style adventure game with clever puzzles based around Poe stories, you'll be mostly disappointed by this title. But if you go in prepared for a chilling new way to experience the Master of Macabre's world, with an interesting original tale thrown in to boot, then The Dark Eye is a more than worthy companion on a night in the lonesome October.
Tap-Repeatedly/Four Fat Chicks
The Dark Eye is actually very reminiscent of Rod Serling's Night Gallery, Serling's last great television horror ride (can any aficionado forget Stephen Spielberg directing Joan Crawford in the 1969 segment "Eyes?"). Much more so than the old American International campy Vincent Price films that threw out Poe's stories but kept his titles. It's a cornucopia of Poe's brand of horror and is very much in keeping with his style.
The DOS Spirit
Når spelet har starta opp og du er invitert inn i huset (ved å banka på; ein er no tross alt høfleg) skal du kun ta ein prat med dei to du finner i andre etasje. Dei sendar deg ned til fyrste for å helsa på kunstnaren i andre etasje. Her gjev du han det eine glaset med maling før du igjen går opp i andre etasje. Tek du ein ny prat med paret mørknar det for deg og du er i gang.
So should you take a look at this title? It's certainly not for everyone. If you are looking for a traditional adventure or even a game packed with puzzles as with The 7th Guest/11th Hour then I'd look elsewhere. On the other hand, if you are fascinated by the macabre or are one of the many fans of Edgar Allan Poe then give it a try. The Dark Eye has excellent graphics and is very weird at times, almost to the point of being surrealistic. The characters are strange too and as far as their looks are concerned (not their deeds) you will either love them immediately or hopefully grow to love them. On the whole this title does quite a fair job of introducing you to a great master of murder, madness and mayhem.
PC Games (Germany)
Schade drum. The Dark Eye hätte aufgrund des Originalmaterials das Zeug zu einem echten Renner gehabt. Leider schlägt der Versuch, die Werke von Edgar Allen Poe als Basis einer neuen Handlung zu verwenden, fehl. Statt dessen liefern die Designer eine unnötig komplizierte Eigeninterpretation, die nur Fans an den Monitor fesseln kann.
The Dark Eye is an adventure game based on three works by Edgar Allen Poe. All are contained within a framing story which, while original, manages to capture much of the flavor of Poe. Each narrative is told twice, with the player experiencing the same tale through a different character's eyes—once as murderer and once as victim. To reveal the specific three works the game is based on would spoil the surprise.
The Dark Eye is without a doubt one of the most original computer games ever created. Missing are all attempts to re-create interfaces or settings from earlier games, which, in the end, both harms and benefits the overall game. In its attempt to redefine the computer entertainment experience, The Dark Eye never adequately explains the on-screen action as it skips from one point of view to another, and from story to story. This schizophrenic behavior begins in the introductory sequence, an artfully constructed series of visual montages with a bizarre voice-over that is literally hard to understand and continues throughout the game's winding story. In its own weird way, the sequence sets the scene for your arrival at a mansion, The Dark Eye's launching pad into the numerous interactive Poe stories housed within.
Computer Gaming World (CGW)
Given how poor the game elements are handled, I'd rather have seen THE DARK EYE released as a video, or a non-interactive CD-ROM. But even in its current form, for all its errors and shortcomings, there's much to be admired. Horror fans in search of the groin-pinching, hackle-raising real thing will find a closer approximation in THE DARK EYE than in all the expertly polished Sierra titles you can name.
Es ist den Spiel zwar anzumerken, daß es mehr als nur eine Rahmenhandlung für die ach so tiefgründigen Kunstgenüsse in den Zwischenszenen sein will, aber leider schafft „The Dark Eye“ es nur gelegentlich, den Spieler wirklich in die Handlung einzubeziehen. Meist reicht es völlig, alle greifbaren Gegenstände anzuklicken, und schon geht es weiter. So schön das alles anzuschauen ist, so wenig passen die Grafikstile zusammen: mag ja sein, daß „The Dark Eye“ ganz auf der Linie des Beat-Poeten Burroughs liegt – auf den Spieler wirkt das Programm wie eiligst zusammengeschustert.
PC Player (Germany)
Es würde mich wirklich nicht wundern, wenn der gute Edgar demnächst wutschnaubend seinem kühlen Grabe entstiege mit den Worten: "Wozu habe ich soviele feine Grusel-Geschichten geschrieben, jede einzelne für sich logisch und spannend, wenn 1995 ein derart wirr interpretierendes Computerspiel daraus gemacht wird?"