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SummaryA Legend in the Fantasy FPS
The GoodTo be honest, I always took a much greater interest in the multiplayer portion of Dark Messiah rather than its single player brethren. Developed by Kuju Entertainment, the company responsible for helping develop the EyeToy games for the PS2, the multiplayer mode for Call of Duty: Finest Hour, and Battalion Wars for the Nintendo Gamecube, the multiplayer mode of Dark Messiah encompasses a unique style of gameplay in a fantasy setting. The game splits between 2 factions, the Humans and the Undead. Each faction allows 5 playable classes, the Assassin, the Priestess, the Mage, the Archer, and the Warrior. The only difference between the Humans and the Undead is their physical appearance; otherwise, they are essentially the same.
The BadDespite some slight conflicts of class balance, the multiplayer portion of the game leads as an excellent and worthy contender of popular multiplayer first person shooters. To begin with, the Assassin is a very fast paced and fun-to-play class. In fact, all classes are extremely fun to play, and it will only get better as Kuju decides what should be done to help make the game even better. (And they do, their commitment to the Open Beta was extraordinary, as far as updates and forum responses go). The Warrior is a tanker lover’s dream, being able to negate any spells and absorbing the most damage with its Reinforced Armor. Surprisingly, the Warrior’s attacks are powerful as well. The Priestess is most likely the main concern of many balance critics. With her instant self-heal ability and an armor buff that lowers any kind of damage, the Priestess can take on any class and win. I haven’t even mentioned the insane range of her Corrupt ability and the Bramble spell that slows ALL players to a crawl. Kuju Entertainment obviously decided that Priestesses should do more than just supporting other classes. The Mage is insanely powerful as well, but only in late levels. Finally, the Archer is a class that rewards those with practice; arrows not only take time to reach the target, but they also arc as well. However, 1 fully charged shot deals 56 damage; 2 shots will kill the player.