||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (10 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Despite the annoying disk swapping, I found the game to be extremely enjoyable. While I am not a huge sci-fi fan, the story drew me in and kept me on the edge of my seat. The game is creepy and will make you jump up in the air at least once, and then you'll look over your shoulder to make sure no one saw you. Such a deep game as Dark Side of the Moon gives you the feeling that you truly got your money's worth. If you thought Grim Fandango was a classic, wait 'til you set your eyes on Dark Side of the Moon.
UHS (Universal Hint System)
DSOM is a very immersive game. The closest game I can compare it to would be Riven, based on similar non-linearity, top-notch graphics, extended play, integrated puzzles, etc. If you liked Riven, you should certainly enjoy DSOM. And with the addition of features such as smooth-scrolling, 360-degree movement, I may even put DSOM a notch or two above Riven.
Dark Side of the Moon is a good game with some minor flaws that, depending on your preferences in adventure games, may affect your enjoyment of it a little or a lot. Despite my stated disappointments, I think it's worth playing to the end.
This an above average game with its Video Reality system and interactive storyline. The ability to go through the story and decide which path to take really made the game fun and interesting, while the film quality brought out the desire to go further into the story to find out what happens in the end. The story was well-developed with its twists and turns and enough suspense and action to keep a person interested for a good while.
Ja ze swej strony mogę zagwarantować przednią zabawę, długie godziny, dni grania, niekontrolowane przyssanie do monitora, krzesła oraz innych powierzchni płaskich, przy których stoi komputer, oraz przede wszystkim wspaniałe filmowe, interaktywne doświadczenia.
The small game world window and the disk swapping are my only complaints with this game. On the whole, though, I thoroughly enjoyed Dark Side of the Moon. The puzzles are quite challenging and well-integrated into the story and the game's underlying themes won't be lost on thoughtful players.
I want to start this review on a little different foot than I would normally use to approach an evaluation. I want to give readers some information about the company behind Dark Side of the Moon, SouthPeak Interactive. In order to impart a sense of what they had envisioned when designing this game.
Computer Games Magazine
It is a shame that simple technical foibles should hamper a great story and engaging puzzles as much as they do. Patient players with a strong resistance to eyestrain will be rewarded for their persistence, but they would be well advised to avoid operating heavy machinery immediately after playing.
DSOM is one of those games. Games we play through because they have so many good points, yet all the while we are thinking: If only I didn't have to look at the game world through a microscope. If only I didn't have to swap a CD right in the middle of a critical event. If only I had more freedom of movement. If only the inventory had name tags and the conversation had a text option. If only…. But play it anyway. If only...for the story.
Now, after a year of tweaking, the Video Reality engine is back in Dark Side of the Moon - a game that proves not only that phrases in the public domain can't be copyrighted no matter how popular a rock album is, but also that SouthPeak learned some valuable lessons from Temujin. Unfortunately, SouthPeak will also learn a lesson from this game: The Video Reality engine, at least as it stands now, is woefully inadequate in handling exploration and movement, two of the most critical components in an adventure game.
Adrenaline Vault, The (AVault)
The problem with Dark Side of the Moon is, although the concept and writing are strong, the technology has been done better. The action is crammed into a small window and the movement is limited to pre-rendered paths and turning in 90 degree increments, but other titles have contained high resolution, rendered 3D environments that allowed players to explore every niche in the game. The video contains live actors reduced to bantam proportions, but other titles have contained crystalline live video that occupied the entire screen. The argument that the game is restrained by hardware limitations holds no weight. Although the dim side of the moon is an intriguing place to be, players are never convinced they are doing anything but sitting at their computer, squinting at blurry graphics and trying to get the mouse to cooperate.
Grottige Schauspieler richten zugrunde,
was die lahme Grafik vom Sciencefiction-Ambiente
übriggelassen hat. Das schadet aber
kaum, da das Spiel wegen nerviger
Bedienung und doofen
Rätseln eh kein UFO hinterm
Mond hervorlocken kann.
PC Player (Germany)
Dieser miserable Under-a-killing-Moon-Verschnitt begeht gleich mehrere Fauxpas. Bereits nach wenigen Minuten fühle ich mich in der Haut des naiven und schleimigen Jake äußerst unwohl. Das Programm schleift mich gnadenlos durch ruckelig ablaufende Konversationen, an denen ich kaum teilnehmen darf. Die wenigen in dem großzügigen Areal zu findenden Rätsel (Schlüssel sucht Schloß) stellen ein geringeres Problem dar als das Herumirren in den unterirdischen Gängen und das nicht besonders intuitiv gestaltete Interface. Schade um das interessante Sci-Fi-Szenario aus der Feder von Lee Sheldon (Riddle of Master Lu), das wohl von dem Film "Outland" inspiriert wurde.