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Darkfall is a niche game with an innovative, gratifying experience for gamers who prefer gameplay over polish. It combines elements of MMORPG, FPS, and RTS in a refreshing way where most of its peers follow a cookie cutter template. It is certainly rough around the edges and has its share of problems, but this doesn’t stop the game from being fun. If you don’t handle defeat or setbacks well, Darkfall might not be the right game for you, but I’d say it’s worth a try if you’re frustrated with mainstream MMOs.
Total PC Gaming
Darkfall has more good features than bad, but what is pleasing for a game so early in what should be a long life, is that it has masses of potential to be a slow-burning success. Of course, that potential may not be enough in a market very different to when the game first went into production, before WoW put the masses into multiplayer gaming. But in an age where persistent worlds are becoming more homogeneous by the month, it would be a shame to see Darkfall become the Darkfail some already make claim it is, because from what we’ve seen it is anything but.
Darkfall es un juego sensacional y muy inmersivo si nos atrapa con su fórmula, pero también puede ser una experiencia olvidable y frustrante si no somos capaces de aceptar las reglas del juego y entender que aquí no hay objetivos fijados, sino más bien el "todo y nada" clásico de los 'sandbox'. Cada jugador disfruta con un estilo de juego, y el de Darkfall está claramente definido. Lo último que pretende Darkfall es agradar a las masas. Pero ojo, Aventurine cometería un grave error si no se pusiera las pilas y terminara de pulir el juego. Darkfall debe mejorar. El ritmo de parches hasta el momento ha sido bueno, pero la cosa no debe acabar ahí: independientemente de la prioridad total respecto al proyecto entero, hay que mejorar apartados y ampliar los ya presentes con nuevos añadidos que completen un 'sandbox' con las posibilidades que se esperan de un juego así. A Darkfall aún le quedan unos cuantos parches de contenido para competir en ese aspecto de tu a tu con los clásicos.
As much as I wanted to like Darkfall when I had first heard about it, I simply have to be honest: it isn't a polished game. In fact, I just couldn't find it playable in any enjoyable way. A pretty world and some good ideas only go so far, and when you're targeting a niche audience, you can't afford to lose them because of a complete lack of polish. It starts out strong enough if this type of a game is your thing, but the illusion quickly vanishes.
At the moment, I don't think there are many who will put up with Darkfall's madness. I certainly won't. I hope Darkfall grows and becomes a game which can take its charms and appeal to a wider audience (EVE wasn't EVE when it launched, for example - it began with fine ideas that appealed to a niche, and as they improved the game it sold its ideas to an ever-larger niche). Darkfall's just launched in the US and its expansion has gone live, after all. But as a game, it's just not there yet, its rewards too distant and the road there too barren to recommend to fellow travellers.
Even if you were so inclined to take part in this painful experience, it's rather difficult to actually buy it. The subscription page is buried within the forums, apparently hidden from public view in the hopes that internet loud-mouths would leave it well alone (the few Darkfall servers Adventurine is running have been mystifyingly over-subscribed). In fact, the only clear description I could find was from an external site that linked to the subscription page - which was not available through the official site. We'll spare you the link. Use your credit card at your peril.