||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Let's not mince words now - Darkwind is not an easy game to get started with. The casual gamer is likely to be scared off by the wealth of options and the unusual driving style. Yet, for those keen on a meatier game, Darkwind is a game with a vast depth of options, characters, vehicles, weapons, strategies and style. The social aspect adds a new dimension - playing alongside your friends is a huge draw, and being able to play even when they're not around is also good. The community support is also brilliant - players are always happy to give advice to new players (like me!) and join in with scouting runs. My first scout, with three other players, was enormously fun and more than a little bonkers.
Anyone who is interested in turn based strategy games, car combat, or an MMORPG that has perma death and permanent losses look no further. Now if you'll excuse me, I looted a heavy gattling gun yesterday and I need to go slaughter some hapless victim with it.
PC Gamer UK
Darkwind is a gamble, a ride, and gets under your skin quite easily as a result. It’s as rickety and bolted-together as the in-game cars, but it deserves credit for bucking MMO tropes and creating a compelling genre mashup.