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SummaryMilitary FPS with long distance fight.
The GoodDelta Force is very nicely made (in its time) military simulator, where you can change settings to make game more like arcade or simulator. Voxel engine works fine with outdoor environment with plain terrain. I was surprised, that in every campaign the enemy soldiers spoke their language, even in Indonesia. There is a large selection of weapons, i one mission you can also use laser designator to mark targets for naval artillery, a it's very pleasing to lie hidden on the hill and watch enemies surpressed by devastating artillery fire.
The BadLet's start with the briefing. The person responsible for planning routes in your GPS must be a terrorist agent, because the routes are suicide. They take you always in the surrounding crossfire situation. It's better to choose your own path, but there's a problem with waypoints - if you don't go to some waypoints, you don't trigger the other teams to assist you.
Weapon selection - there is "classic" selection of weapons, all nice modelled, but all weapons except M4 with scope are almost useless. You shoot mostly on very long distance, and weapons without scope are absolutely unusable. Sniper rifles work fine for long distance, but there is never mission, where you do sniper's work only. Fight with pistol against Kalashnikov in close quarters means your death in few seconds.
Fight - very long distance fight is just not so funny. Some dots are shooting at you and you feel like arcade "dothunter" and not soldier.
Sound - I don´t know if it was caused by my sound settings, but i was never able to determine direction or distance of enemy soldiers by sound and that's very important aspect in 3D action game. I you hear speaking enemy, you don't know if he's behind hill before you or 300m away.