||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (7 votes)
MobyRanks are listed below. You can read here
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Magic spells and various items takes up a special room in the character's inventory, thus enabling you to control a huge number of spells, much more then in similar games. The atmosphere is one of the things about Demise that real fantasy fans will enjoy the most, and this cannot be affected even by poor graphics and tedious sounds in the most parts of the game.
Overall, Demise has much to offer someone looking for an old-school dungeon romp. There are tons of items, spells, creatures and levels to explore. If you can learn the interface's many options, and get past the lack of a save game feature, you won't easily run out of things to do. After all, how many games out there enable you to level your character to level 999? If this type of game interests you at all, I urge you to try the demo at http://www.artifact-entertainment.com/demise, you've got nothing to lose and a lot of demise to gain.
Computer Games Magazine
One of the most appealing aspects of Demise is character progression. You're always leveling or finding new equipment. Multi-classing is essential, thus you get to test several skill sets at once. Without this constant progression, the repetition would be overwhelming. Demise is a fun game that provides a lot of gameplay. This game isn't for everyone, but if you don't care about the plot and you're just looking for a long dungeon-crawl, then Demise is worth looking into.
Absolute Games (AG.ru)
Печально, но онлайновое будущее игры находится под большим вопросом. Скорее всего, поклонники сетевых развлечений продолжат обогащать Origin и Sony, ибо их знаменитые проекты, вышедшие намного раньше Demise, заметно превосходят его по качеству. Играть в одиночку тоже весьма утомительно. Игры такого уровня вымерли еще несколько лет назад. Ветераны от CRPG и суровые фаны Eye of the Beholder наверняка позволят себе пустить скупую ностальгическую слезу и провести за Demise несколько счастливых минут-часов-дней, но все остальные наверняка предпочтут куда более веселый и доступный Nox. Кстати, обратите внимание на весьма символичное наименование товарищества, изваявшего нашего подопытного. В вольном переводе оно звучит как “Ископаемое Развлечение”. Крыть нечем.
Artifact Entertainment's Demise: Rise of the Ku'Tan has the straightforward hack-and-slash gameplay of a standard dungeon crawl ... but very little in the way of looks or sounds. This might not seem surprising, considering that the game's development began about four years ago and has experienced a number of delays since then. Unfortunately, time hasn't been kind to Demise; its generally crude graphics and poor sound effects do little to mask the flaws in its otherwise simplistic gameplay.
Adrenaline Vault, The (AVault)
Playing Demise: Rise of the Ku'Tan is one of the most frustrating, repetitive and unoriginal titles I've ever dealt with. Players that have been around a while will no doubt have nostalgic feelings of SSI's Dungeon Hack, and more recently Interplay's Stonekeep, but without the story. Artifact Entertainment's definition of a role-playing game is far different from mine. Demise lacks even the hint of a story, does not offer a half-way decent quest system, and uses technology that cripples any chance it had at being a good hack-n-slash.