DescriptionDesert Law is a real-time strategy game set in the southern states of post-apocalyptic America. Unlike other RTS titles, there is no base building. Instead, the focus is entirely on combat between small groups of armored vehicles.
The main character is Brad, part of a small and generally peaceful community. When the settlement is attacked and his girlfriend is kidnapped, he sets out with a band of friends to wreak vengeance and save his love. The light-hearted story is told through comic book cutscenes as well as in-mission dialog.
The game is spread over 29 missions, with multiple objectives ranging from defense, to rescue, to all-out assault. The control scheme (and even the hot-keys) are strongly reminiscent of Command & Conquer, while the highly-detailed isometric visuals are similar in style to the first two Fallout games. The graphics are a mix of 2D backgrounds with 3D-modelled vehicles and destructible elements.
'Hero' characters must be kept alive. Each of these people has individual stats which increase with experience. Their stats give benefits to the vehicle they're riding in (e.g. better firepower or better handling). There are also specialized characters like the mechanic, who can repair damaged vehicles.
The engine is a modified version of the one used in Nival's Blitzkrieg series.
- "Койоты. Закон пустыни" -- Russian spelling
- "Desert Law: Wojownicy Pustyni " -- Polish Title
Part of the Following Groups
There are no reviews for this game.
|IGROMANIA||Jun, 2005||7.5 out of 10||75|
|Absolute Games (AG.ru)||Sep 27, 2005||68 out of 100||68|
|GameStar (Germany)||Dec, 2006||64 out of 100||64|
|PC Games (Germany)||Feb 02, 2007||53 out of 100||53|
|Jeuxvideo.com||Mar 21, 2007||7 out of 20||35|
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Related Web Sites
- Desert Law: Interview (Strategy Informer interviews developer Fyodor Mukin about the Desert Law game.)
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)