Advertising Blurbs

Back of Jewel Case - Windows (Germany):


    1883. Eine kühle, entlegene Gegend für Amerika, wo Habgier und Machtgelüste schon viele Siedler das Leben gekostet haben.
    Folgen Sie Cooper und seinen Freunden auf den Spuren einer indianischen Legende und decken Sie die lange verborgenen Geheimnisse seiner Vergangenheit auf.
    Stellen Sie in diesme unglaublich spannenden Wildwest-Abenteuer Ihre Fertigkeiten in Sachen Strategie und Action auf die Probe!

    Contributed by Patrick Bregger (192516) on Apr 21, 2009.

Press release (31st October 2005):

    Desperados 2: Cooper's Revenge

    Platform: PC
    Release Date: March 2006
    Developer: Spellbound
    Publisher: Atari
    Category: Wildwest Tactical Action Strategy
    Rating: TBC

    Desperados 2 is the follow up to the successful wild west game Desperados: Wanted Dead or Alive. With gameplay based around its predecessor, Spellbound have managed to create brand new tactical possibilities in a beautiful 3D environment. Players are now able to switch from an isometric view to third person whenever they want, allowing them to experience new tactical possibilities and manage interactive shoot-outs. A breathtaking atmosphere has been created through a variety of settings as players can test their wild west skills in dusty canyons, frontier towns, Indian villages and forts. With 6 heroes to choose from, including the famous bounty hunter John Cooper, players take part in a thrilling story with surprising twists and turns.

    • Real-time strategy and tactics are combined with an exciting story and thrilling Western atmosphere.

    • Varied settings including Indian villages, dusty canyons, forts, wagon convoys and wild west towns.

    • Double 3D view: freely pivotable and zoomable isometric view and 3rd person view for shoot-outs and new tactical possibilities.

    • Different levels of difficulty and a new A.I. with more tactical opponent behaviour and more interaction with allies.

    • 4 individual actions per hero and upgrades to improve them.

    • A new hero: Hawkeye, the Indian.

    • Pure tactics: 5 actions per hero definable in advance with headword overview (Quick Actions).

    • Movie-mode: be part of your own wild west movie to enjoy breathtaking situations and hot stunts.
    * More interaction with the environment due to full 3D interior views of buildings and movements like sneaking, hiding and riding.

    Contributed by Sciere (502549) on Jul 27, 2006.

Press release (16th March 2005):

    Atari and Spellbound Return to the Wild West with Desperados 2: Cooper's Revenge

    Tactical Action and Real Time Strategy Sequel to the Wildly Successful Desperados: Wanted Dead or Alive Coming to PC in Q4 2005

    BERLIN, GERMANY – 16 March 2005
    – Atari and Spellbound have announced plans to release Desperados 2: Cooper's Revenge for personal computer, the follow up to 2001's Desperados: Wanted Dead or Alive which garnered popular acclaim and massive sales across Europe and around the world. The second instalment of the Desperados franchise takes players once again to the heart of the old west with a host of new features, gripping gameplay and dramatic environments to bring the realities of the wild frontier into sharp focus for a wholly new interactive experience under the scorching sun. The game is scheduled for release in Q4 2005.

    Desperados 2: Cooper's Revenge boasts a range of brand new tactical possibilities with the player able to switch on the fly between a top-down isometric view, and a 3rd person perspective for all the thrills of a contemporary action adventure in the evocative setting of the bad old west. This facility creates new gameplay possibilities where, during brawls or gunfights for example, players can choose to take in the action from a distance to gain a strategic advantage, or get down and dirty in the thick of the fight. With the combination of sun-baked, oppressive desert atmosphere, gnarly frontier characterisations, and sumptuous 3D environments showing the best of the west in its wild heydays, Desperados 2: Cooper's Revenge is a gun-slinging adventure like no other.

    "Desperados: Wanted Dead or Alive was a title that connected with a huge audience thanks to the combination of engrossing strategic gameplay and the undeniable romantic appeal of the wild west," said Jean-Michel Perbet, President, Atari Europe. "With Desperados 2: Cooper's Revenge the team at Spellbound have set their sights higher and introduced a non-RTS element of 3rd person gameplay which brings the action right up into your face. There's never been a more gripping, or more safe, way to experience the thrill of a desert shoot out at dawn."

    Spellbound is one of the oldest independent game developers in Germany and came to global prominence following the success of titles including Airline Tycoon and Desperados: Wanted Dead or Alive.

    Desperados 2: Cooper's Revenge is scheduled for European release on personal computer in Q4 2005.

    Contributed by Sciere (502549) on Jul 27, 2006.

Press release (28th July 2004):

    Desperados 2 based on the Vision Engine

    Eningen, 28.07.2004: Trinigy GmbH, a market-leading company in the field of 3D game engines, today announced that the successor to the internationally successful real-time strategy title "Desperados – Wanted dead or alive" is using the Vision Game Engine.

    „Desperados 2 – Cooper's Revenge" is an ambitious mix of real-time strategy, tactical, and action elements. The game will offer both isometric and third-person combat views, between which the player will be able to switch at any time. "We're happy to welcome Spellbound Studios in the circle of Vision developers", says Trinigy's managing partner Dag Frommhold. "We are convinced that Desperados 2 – Cooper's Revenge will be an outstanding experience regarding both gameplay and technology."

    Spellbound Studios has been working on "Desperados 2 – Cooper's Revenge" with the Vision engine since last year, and their experience with the technology was very positive. "In addition to the Vision engine, we have thoroughly evaluated a number of competing technologies", says Andreas Speer, studio manager at Spellbound. "In the end, we decided in favor of the Vision engine due to the combination of a comprehensive feature set, high performance and very reliable, competent support."

    Previously unreleased screenshots from the "Desperados 2" demo can be found on the Trinigy web site (

    Contributed by Sciere (502549) on Jul 27, 2006.