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As with any typical sequel the original game was better, and yet this is still a great game; one of the best all year.
Quem procura um RPG tradicional ou um jogo de tiro em "Invisible War" vai ficar decepcionado. Mas quem sente que os games tradicionais são claustrofóbicos por exigir que você siga um caminho predestinado, assim como os fãs de tramas de conspiração, não podem perder essa chance de lutar pelo futuro (ou o fim) da Humanidade.
I cannot recommend DE:IW enough - the above are more niggles than faults and when a game is this good you soon learn to ignore them. It's everything a game should be - it has a great story, it's clever, it's a challenge and it has almost unlimited replayability. Above all else it constantly gives you a feeling of achievement. If you have PC then you should get this.
If we told you that you'd be hard pressed to find an action game more intelligent than Deus Ex: Invisible War, you might think we were crazy. Rarely do the words "intelligent" and "action game" fit together in the same sentence; something like Metal Gear Solid or, natch, the original Deus Ex springing to mind as the exceptions. Invisible War is not only the proverbial sequel-better-than-its-original, but it's also deep, challenging, and intelligent on a level that action games usually don't reach.
Game Freaks 365
The hype and expectations I had for the game were more than surpassed and I am happy that just one game this year lived up to all the hype that it had received. Eidos had a strong Game of the Year candidate in Deus Ex: Invisible War and it succeeded in the areas that I expected it to.
Terrorism, betrayal, political conspiracies and crisis. What more can RPG enthusiasts ask for? Deus Ex: Invisible War delivers in almost every way possible. Dynamic gameplay with diverse, distinct, and unique scenarios and outcomes, enthralling storyline, alluring visuals and effects, and a rock-solid soundtrack that plants the flag marking Deus Ex's dominance in its field. For those seeking a new taste in gaming, a new blend or twist in the domain of RPGs, let Deus Ex: Invisible War is the answer to their wishes, prayers, and curiosity.
We’re not going to debate whether ‘Deus Ex: Invisible War’ is superior or not to its predecessor, however those who dismiss it because of the changes made will find themselves missing out on one of the most captivating and thoroughly polished titles in recent times. It’s not perfect, however anyone who has an interest in well-crafted Sci-Fi storylines ala Minority Report will find themselves completely captivated with this game; whilst it’s also a testimony of great game design, giving the player a great sensation of freedom yet being able to weave an intriguing storyline throughout and make the player aware of the consequences of his/her actions.
I don't think anyone expected Deus Ex to be quite what it was and that turned out to be one if its greatest assets. If we had doggedly expected a role-playing game or a first person shooter then there would have been much disappointment, but we didn't. With Invisible War, many people have expected Deus Ex again. They don't want their baby played with and, at the same time, they want to be excited by something fresh and new. Judged on its own merits, Invisible War is a great example of a game that offers meaningful freedom of choice, that rewards different approaches and that creates a coherent, intelligent world wrapped up in a very well paced and expertly written plot. European players are also blessed with v1.2, which irons out several of the complaints that US players had with the performance of the game, so ignore the complaints of the Yanks - we've got a more polished product out of the box.
We’re going to start seeing games with visual quality and physics model similar to this one. Hopefully these games will make an effort to allow the player this much freedom in forming his own character with his own destiny. Like its predecessor, DX2:IW is stunning both in technology and in design, and should be required playing for anyone interested in the evolution of gaming.
The first Deus Ex was met with oodles of praise and was considered by many to be one of the best games ever made. Now the sequel, Invisible War, has been released and is being held up to high standards set by the first one. Does it deliver? Well, it doesn’t offer up much of an innovation from the first game as it still provides the same brand of FPS/RPG (FPRPG?) gameplay with very few changes to the formula. However, if it ain’t broke, don’t fix it. Deus Ex: Invisible War offers the same kind of deep storyline, fantastic action-RPG elements and open-ended gameplay as the first game with some truly amazing graphical effects.
Thanksgiving is a time to gather together with your loved ones and celebrate (or at least acknowledge) the priorities that you pretty much ignore the rest of the year. It's also the time for me to play a hell of a lot of Deus Ex: Invisible War. In between my seven full meals of turkey I managed to ignore my family just long enough to finish Deus Ex: Invisible War for both the PC and Xbox. Having been a fan of the PC original, I was really looking forward to this next installment.
Despite being paced and plotted with precision and offering a level of graphical loveliness and interaction easily on a par with any action game currently available, Deus Ex doesn't cut the mustard. The fact remains that Invisible War neither runs at the full-pelt pace to satiate the FPS drone, nor offers the depth of character development to satisfy the seasoned role-player - or indeed the veteran Deus Ex fan.
PC Gameplay (Benelux)
Deus Ex 2 heeft ons alvast aangenaam verrast en blijkt heel wat beter te zijn dan de eindeloze kritiek deed vermoeden. Het spel heeft weliswaar niet dezelfde diepgang en karakterontwikkeling als het origineel, dat neemt niet weg dat het rustig z'n mannetje kan staan als een van de spannendste moderne stealth/action/sci fi thrillers. Het is in elke geval één van de mooiste... Iets te makkelijk om voor een echte uitdaging te zorgen. Toch maken prachtige graphics en de intense meeslepende verhaallijn veel goed.
For better of worse, certain things about Deus Ex: Invisible War hold very true. The game has been optimized with consoles in mind. Then again, Ion Storm has to be commended for being able to pull off such a highly complicated project and for yet again pushing the limits of game design - in terms of story telling, the implementation of physics in regards to the gameplay, and the ability to create an illusion of choice for the player. From a PC gamer's standpoint, it's clear that Invisible War still has room for improvement - mostly in the technical department. It's hampered with a number of issues that originally wouldn't have existed if only the game was designed with the PC in mind. But even as it is, Deus Ex: Invisible War is an intelligent, mature and engrossing project that deserves the attention of every self-respecting shooter/adventure game fan out there. I would be a total hypocrite if I didn't award it for its strong points that I hold in such high regard.
Dass die Entwickler das aus dem Vorgänger bekannte und für Actionspiele einzigartig umgesetzte Fähigkeitensystem unterschlagen haben, war für mich schmerzhafter, als ich mir eine Beschneidung ohne Narkose vorstelle. Doch wie heißt’s so schön? Die Zeit heilt alle Wunden. Im vorliegenden Fall dauerte es eine Stunde, dann hatte mich wegen der packenden Story das Deus Ex-Fieber wieder gepackt. Trotz der großen Handlungsfreiheit führt das Spiel selbst Orientierungslegastheniker wie mich mit Missionsinfos und Karten stetig an der Hand. Im Zweifel pumpe ich alles um, was sich bewegt. Sehr schön!
PC Games (Germany)
In unserer Vorschau sind wir schon ausführlich auf die Unterschiede zwischen Deus Ex und Deus Ex: Invisible War eingegangen. In der Zwischenzeit hat sich jedoch einiges getan: Zwei umfangreiche Patches und aufwendige Lokalisations-Arbeiten stellen viele der damals getroffenen Aussagen auf den Kopf. Für PC Games Grund genug, den futuristischen Mix aus Action- und Rollenspielelementen noch einmal intensiv zu testen.
This has been a theme throughout the review so let me sum it up once again: Invisible War is a better game than Deus Ex, but it’s a lesser experience. It is far less ambitious, not as complicated and about a third as long. What you have is much better, but are you willing to settle? It’s the same question that faced gamers who played their wargames in the early 90s – are you going to play Gary Grigsby games or Panzer General? It’s unfortunate, since those who are so upset that ION Storm didn’t deliver “more” Deus Ex would probably like Deus Ex: Invisible War if it was just “Invisible War” and didn’t contain the Dentons and their legacy. It’ll be quite interesting to see the direction ION Storm goes with DX3; will they resume the path of relentless ambition that may produce another flawed game, or are they going to continue down the road set forth by Invisible War?
Vapaus on illuusio ja ihmiskunnan lankoja vetelevät nimettömät salaseurat, joiden välillä riehuu näkymätön sota. Sen tulevaisuudesta kertoo scifijännäri Deus Ex: Invisible War.
Zu Beginn war ich von Deus Ex 2 ziemlich enttäuscht. Das häufige Laden und die Physik nervten. Doch nach einigen Stunden begann ich mich für das Spiel zu erwärmen. Die einzelnen Fragmente der Geschichten fügten sich langsam zusammen, überraschende Wendungen taten sich auf.
PC Zone Benelux
Invisible War zit dus lekker strak in het pak. Het is voor een spel met een dergelijke keuzevrijheid en diversiteit opmerkelijk eenvoudig te bedienen. Door diezelfde keuzevrijheid is het ook zeker de moeite waard om het vaker te spelen. Er zijn diverse verhaallijnen die op basis van hetzelfde thema tot een heel ander avontuur leiden en het is leuk om daarbij steeds een andere strategie te kiezen.
Deus Ex 2: Invisible War knüpft an den beliebten Vorgänger an, wenn auch in gestraffter Form: Vor allem Charakterverwaltung und Spielzeit wurden vereinfacht beziehungsweise verringert. Dafür kommen auch Spieler, die den Erstling nicht kennen, auf Anhieb klar. Die durchdachte Intrigen-Handlung, variable Lösungswege und die beklemmende Science-Fiction-Atmosphäre, verpackt in einer tollen Grafik mit phänomenalen Licht- und Schatteneffekten, entschädigen ebenfalls für die kleinen Mankos. Insgesamt sollten sich Fans des ersten Teils, aber auch Neueinsteiger diesen Titel nicht entgehen lassen. Der erhoffte Überknaller ist es aber definitiv nicht geworden.
Malgré des fautes de gameplay et une simplification générale qui peuvent décevoir, Deus Ex : Invisible War est une réussite certaine, certes en deçà du premier opus, plus abouti et plus fin, mais également très loin de la honte vidéo ludique qu’on lui étiquette depuis sa sortie. Le jeu est très beau, et surtout, il est incroyablement prenant, typiquement le genre de soft qui vous colle à la peau jusqu’à ce qu’il soit fini de long en large. Et puis comment blâmer un jeu qui offre tant de richesse, tant d’expériences variées (ou tout du moins qui essaie), et une telle réflexion sur notre société ? Alors pour ou contre Deus Ex 2, chacun se fera son avis. Quant à moi, si je n’avais qu’une chose à vous dire, c’est : foncez !
An excellent continuation of the Deus Ex storyline that builds on the initial game's style of gameplay and renders it more open. A slightly rushed conversion of the game for the PC has left some technical issues but this is playable and well worth playing.
Invisible War is an excellent sequel to Deus Ex, as long as you are willing to look past the buggy programming. There's a gem here, you just have to dig through a lot of rock to get to it! While there are instances where having multiple solutions will make the game too easy. Instead of hunting for a key or using a multitool, I could set and explosive to break down a door. Also, I noticed that there weren't any characters to attach to. In the first game, there were some people I felt I could trust, like JD's brother Paul. In Invisible War, there is a persistent feeling that everyone is lying to you, or trying to exploit you... and they are.
Look up. No, not up there. Look at the name of the game above this review. Notice the lack of a number two? Good - now keep that in mind. It's vitally important not to think of this as a straightforward sequel to 2000 epic Deus Ex, and rather to consider it an entirely new game set within the core ideology of its predecessor. Without this approach, you're likely to spend your time making direct comparisons between the two, and to come out of this experience feeling cheated. Invisible War lacks a lot of what made Deus Ex so wonderful, but that's not the point. No two games are, or should be, the same.
I've learned that it's seldom a good idea to harbor inflated expectations, because even the best games can fail to live up to them. But I'm only human, so once in a while a game can still get under my skin and crank up that hype meter to 11. Such has been the case with Deus Ex: Invisible War, and it's not hard to see why. Invisible War is the sequel to Deus Ex, an action-RPG sci-fi thriller of uncommon scope which was our game of the year in 2000. More importantly, Invisible War's been developed by Ion Storm Austin, which, helmed by Warren Spector and Harvey Smith, is surely one of the most talented and exciting studios in the business. Given players' colossal expectations, can Invisible War possibly live up to its promise and pedigree? It's a close thing.
Deus Ex: Invisible War can be highly rewarding, as long as you're willing to look past some problems along the way.
Invisible War may not quite live up the standards set by its predecessor, but in the end it is still a very feature-rich and incredibly addictive title. The physics and interface issues may be minor hindrances, but are virtually negligible when you encompass the sheer enormity of the title. Unfortunately, the long load times and numerous crash bugs plague the game. If you can look past these issues, then Deus Ex: Invisible War is well thought-out title, and any fan of the original should definitely take a look.
Ambitieuze games zoals Deus Ex: Invisible War staan open voor meer kritiek dan de meeste andere games. De pogingen om een ernstige verhaallijn te presenteren, realistische personages weer te geven en het voorstellen van overtuigende situaties zijn het equivalent van koorddansen - wat indrukwekkend is zolang er geen misstappen worden gemaakt. Jammer genoeg, maakt Deus Ex: Invisible War er wel een paar; bovendien zijn het grotendeels dezelfde problemen als bij z'n voorganger, wat eigenlijk onvergefelijk is. Dit mag je echter niet weerhouden om dit game eens uit te proberen.
In the end, I’m utterly disappointed by Invisible War. And nothing makes me madder than knowing what a masterpiece it could have been, if it was developed only for the PC (as it should have been in the first place) and THEN ported to XBOX. However, Eidos decided that the console market was a too bigger opportunity to miss, and decided to simplify the game, in order to make it more accessible to console owners. And you can clearly see this when you compare the very first screenshots released by ISA with the present ones, where you will see that at the beginning of the game’s development, the interface was similar to the one in DX1 and the graphics looked better. The bottom line? Invisible War is NOT a bad game and it’s certainly worth a look, but it doesn’t rise up to the standards set by its predecessor, and it’s WAY below the fans expectations and certainly a LONG way from what it was intended to be in the first place: a worthy sequel for Deus Ex.
Overall, this is a game that let me down. Were my expectations too high? I don't think so. I wasn't expecting a game that would revolutionize the genre, as Deus Ex did. I would have been satisfied with a graphical upgrade to the same underlying gameplay mechanics. Hell, I would have been satisfied even without the graphical upgrade. What I got, however, what Ion Storm produced, is a game that is less than its originator, in almost every way. That's not to say that Deus Ex 2 is a bad game. It isn't. It retains the "feel" of the dystopian future created in Deus Ex 1, and the storyline is fairly compelling, the first time you play through the game. In the final equation, however, that's just not enough. Deus Ex 1 was a game that set a high water mark for its genre, and set a standard that it seems nobody, not even its creators, can match. Ultimately, Deus Ex 2 is a game that could have been great, but wasn't. And that's the most disappointing fact of all.
Deus Ex: Invisible War is still a fun game that carries most of the interesting elements from the original. The ability to explore and choose how you want to approach each obstacle is great, albeit a bit simpler this time around. It's also much shorter, clocking in at around 15 hours, but again, you can play each level in various ways. While it doesn't match its lofty past, it does serve up a decent dose of gaming joy. And that's the truth.
Adrenaline Vault, The (AVault)
It pains me to give Invisible War less than four stars, but there are enough nagging problems (combined with the fact that the gameplay is on the short side) that I couldn’t rate it any higher. I prefer to think of Invisible War as a flawed diamond rather than a better-than-average lump of coal, as the sheer depth of its storyline and superb graphical quality make up for a multitude of shortcomings. Any game that quotes De Toqueville and Plato while allowing you to toss the corpses of your enemies into the rafters just to see if you can get them there is a refreshing rarity. Interface problems and dim AI might prevent Invisible War from being remembered as the most polished action-RPG of the year, but I doubt any title will make you think as much anytime soon.
Pour conclure, il est important d'insister sur les différences entre les deux Deux Ex. Invisible War est plus limité, avec ses niveaux étriqués mais malgré tout bien ficelés. L'impossibilité du retour en arrière est aussi très frustrante, ainsi que les chargements longs et fréquents. Mais les qualités de Deus Ex 2 restent incontestables, une ambiance en béton, un scénario infaillible et prenant, un background vraiment travaillé. Invisible War est un très bon jeu, qui plaira à coup sûr aux fans d'univers cyberpunk mais rebutera peut-être les autres.
As a hybrid game, portions of the adventure suffer, and in trying to be everything to everyone this jack-of-all-games loses points in the first person action department, as well as some RPG elements. Fortunately for Invisible War, the sum of all its better parts brings forth a total game experience that is every bit as engrossing and fun to play as its predecessor. Invisible War accords you nearly unprecedented freedom while still allowing you to remain within the linear scope of the over-arching storyline. The story will intrigue you, the drama will absorb you and in the end you’re left with an adventure story that lives up to the Deus Ex name.
Deus Ex : Invisible War est une déception, pour n'importe quel fan du premier volet. Le gameplay a perdu toute sa profondeur, sa complexité et sa richesse. Aucun aspect ne semble avoir été mené à son terme, le RPG a quasiment disparu, le FPS est pauvre, l'infiltration sans challenge et les niveaux ridiculement petits.. Mais il reste une qualité indéniable à Invisible War, qui parvient à compenser un peu tout le reste : son scénario et son univers d'une richesse rare dans un jeu, son background qui évite les facilités d'usage et cette fabuleuse sensation d'avoir la liberté de servir qui on veut. Si ma première intention était de mettre une note plus basse, je dois reconnaître que cet aspect m'a suffisamment séduit pour remonter. Enfin, maintenant je suis curieux de voir ce que Spector va faire avec Thief 3...
The original game, which I was unfortunately exposed to via the decidedly lackluster PS2 port (where the R3 button either made you throw your gun at someone or enter "sneak mode"; this was an unwise choice on someone's part), was definitely a shooter. You had a lot of options as to how, and how often, to shoot people and robots and what-have-you, but it was decidedly shooter-oriented.
Computer Gaming World (CGW)
That one can talk about the game in terms of conventional morality should be enough to recommend it to its target audience. Invisible War’s mechanics are often repetitive and frustrating, but the choices you make are not, which helps keep things interesting even when you’re unlocking yet another door with another multitool for the umpteenth time.
Même patché, francisé et avec la meilleure volonté du monde, Deus Ex 2 sur PC n'est pas le grand jeu que l'on pouvait espérer. À cause de ses niveaux trop petits, de son gameplay simplifié et de son scénario faussement ouvert, ce deuxième épisode n'a rien d'un nouveau jeu culte. C'est juste une aventure convenable, dans la petite moyenne, un titre qu'on oubliera assez vite. À sa décharge, disons que Deus Ex 2 n'a sûrement pas été développé pour séduire la poignée de fans du premier épisode sur PC, mais plutôt le public plus large de la Xbox.
Deus Ex : Invisible War est le cul entre deux chaises, à vouloir toucher un maximum de gens tout en gardant ses fans. Techniquement, ce n'est pas le jeu le plus hallucinant du moment. Cependant, l'ensemble des innovations produit une atmosphère réellement surprenante et agréable. Aucun des types de gameplay abordés n'est vraiment réussi, mais avec une bonne imagination, on arrive à s'amuser, tout en découvrant un scénario exceptionnel.
The last level of Deus Ex: Invisible War took place in one of the locales from first installment. The whole time I was playing this stage I could just think about how disappointing this sequel is. It’s not that it’s a truly awful game; it’s just that it’s average when it should be great. After I finally beat Deus Ex 2 I loaded up the first game and played through it again without thinking once about the sequel. I suggest you do the same in order to maintain the splendid memories of a classic game.
I would have loved nothing more than to have installed Invisible War and experienced an adventure as fresh, new and exciting as when Deus Ex appeared on the scene, but that has not happened. Ion Storm made some tough decisions to adapt their series to the mainstream market, and since it's already been hinted a third installment is in the works, I can only hope the design team realizes the respect being lost with Invisible War is worth far more than the potential sales gained.
Dire que Deus Ex premier du nom fut apprécié tiendrait du doux euphémisme. En effet, au même titre qu’Half-life, Deus Ex sonna le glas de l’innovation dans le genre du FPS. Mélangeant des éléments de jeu de rôle aux bases du shoot classique, le jeu sut enrichir un gameplay qui commençait à s’essouffler et, aidé par son aspect technique irréprochable, il réussit à séduire unanimement critiques et joueurs. C’est donc également peu dire que ce second volet est attendu…
Deus Ex: Invisible War isn't the worst game I've ever played, by any stretch of the imagination, but it's simply not very good either. It absolutely defines mediocrity. I did enjoy being able to choose how to tackle a particular situation, and the game is occasionally brilliant in this regard, but apart from that, there's just not much here to recommend. The few things I did like were dragged down by extreme technical issues, a boring plot, a poorly-written script, severely dumbed-down gameplay and a general level of stupidity in the game-design. There's fun to be had here, but it's a bargain bin kind of fun. It almost pains me to be saying these things about the sequel to one of the best games I've ever played, but it's the truth.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (97 votes)