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Trivia

This game was originally going to be an elaborate, fan-made "total conversion" for Duke Nukem 3D. The textures were to all be bitmaps of real-life items, with frame-accurate recreations of all locations from the film. The team's (Creative Creations) website (deleted long ago) displayed extremely impressive images from test levels, and side-by-side comparisons with frames from the film. The team even engineered a phony meeting in Fox Plaza (the "real" Nakatomi Plaza in Century City), posing as representatives interested in leasing space in the building, to shoot reference and detail images for scanning into the game.

About the time they posted this bit of trickery on their website, the site went down, and the TC was thought to be lost. Mention of it reappeared in Feburary 1999 on Halflife.net, now to be running as a mod for Half-Life and utilising the advanced scripting capabilities of that engine. The mod was renamed to Nakatomi Plaza.

After E3 1999, work and updates to the mod ceased, ending in the website simply saying "CREATIVE CREATION'S SITE IS DOWN" for months and never returning. The mod was believed to have been shut down and given a cease and desist (many assumed it had been "Foxed", a term representing 20th Century Fox's reputation for shutting down websites infringing on it's intellectual properties, of which the Die Hard movies are part of.)

Behind the scenes, two of the team's founders created Piranha Games, with the intent to take the work to Fox directly and appeal for commercial support. It worked. Fox appeared to be impressed enough by their dedication that they offered to fund the game as a stand-alone budget title on the Lithtech engine. The game was released on April, 1 2002, with a surprising and successful end for the ambitious little mod's journey.

Contributed by Just Games Retro Bronze Star Contributing Member (2471) on Nov 12, 2006.

A couple other inconsistencies between the game and the movie...

-- Powell's gun used in the end of the movie was a black revolver. In the game, it appears to be a silver Berretta (automatic pistol)

-- In the movie, the CB radio used seems to be a much older style, like those you find in Radio Shack, not the sleek Motorola CB in the game.

-- The chopper in the game seems to have a standard blue/white paintjob instead of the camouflage pattern in the movie, but it's at night and I could be mistaken.

Otherwise, it's amazing how close the environment in the game mirrors that of the movie, and most of the dialog remained, albeit sanitized.

Contributed by Kasey Chang (3695) on May 31, 2005.

At the end, we see Powell draw the gun and shoot Karl. The gun appears to be the same gun used by McClane, the Beretta 92. There is a major problem though... LAPD's official handgun is the .45 cal M1911.

Contributed by Kasey Chang (3695) on Apr 25, 2005.

While it was never stated in either the game, the game manual or the movie, the weapons are:

Handgun -- Beretta 92 (or one of the variants), with 17 round magazine, though in reality Beretta's maximum magazine is only 15 rounds

Submachine gun -- Heckler & Koch MP5

Sniper Rifle -- Steyr AUG assault rifle

M-16 -- The actual gun is M-4, M-16's short-barrel cousin

Heavy machine gun -- M-60 needs no further introduction

Contributed by Kasey Chang (3695) on Apr 25, 2005.

One of the mini-bosses can be dealt with by non-weapon mean, and another can be defeated NOT by applying direct firepower. The alternate solutions only appear on two of the 30 levels, but are very entertaining when you do find them.

Contributed by Kasey Chang (3695) on Apr 25, 2005.

The three difficulty levels in the game are named after the three Die Hard movies: "Die Hard", "Die Harder", "Die Hard with a Vengeance".

Contributed by Kasey Chang (3695) on Apr 24, 2005.

While the US version does not feature the voice of Bruce Willis, the german version sort of does: John McClane is spoken by Manfred Lehmann, the voice actor of all Bruce Willis movies appearing in german language.

Contributed by phlux Bronze Star Contributing Member (4157) on Mar 11, 2004.

The most exciting feature of Die Hard: Nakatomi Plaza is the mail-in form that comes with it for a free copy of the original movie on VHS. It's even the remastered Special Edition with a "making of" featurette and THX audio. Unfortunately, this offer is only good in the US and for a limited time.

Also, to elaborate on Phlux's trivia, the profanity issue is another one of the game's inconsistencies. The "ordering a pizza" line was censored but the F word did get used several times elsewhere in the game. Perhaps Motorola didn't want naughty language spoken over the (anachronistic) 2-way radio they payed to have plugged in(to) the game.

Contributed by ClydeFrog (10174) on Jun 02, 2002.

All characters have "photo" textures as face skins so they look like the movie character - but it seems Fox didn't have the license for every actor - while Mr. Takagi really looks like the actor who played him in the blockbuster, compare for example the movie "Ellis" to the game "Ellis" (in the screenshots section) and you'll see what I mean. They don't seem to have a license for Bruce Willis's face, too. Notice the first mirror you stand in front of at the beginning of the game is blind, so you can't see yourself - with all the detail they used in the game, they would surely have loved to show McClane in all his glory.

Also, after watching the movie again, it seems they removed curse words. I found the first really altered sentence in the sequence where McClane calls for help via CB radio. In the movie he shouts "no f**cking shit, lady! Do I sound like I'm ordering a pizza?" while in the game, the sentence was toned down.

Contributed by phlux Bronze Star Contributing Member (4157) on May 09, 2002.

 

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