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On the other hand, Din's Curse scores highly by a very important standard of mine - I've become somewhat addicted to it. The autosaving of characters means I can spend a spare twenty minutes or a few hours on it (often, I intend one and end up with the other). New quests can keep appearing, so I always want to go back and deal with just one more. This has made this review remarkably difficult to write! Well done, Soldak - this gold star is well deserved!
But this repetition also makes it a great time killer. It is easy to sink hour after hour into Din's Curse and never really get bored even if the whole thing looks familiar. It's a game with easy charms in spite of its obvious flaws.
After a long, hard day at work, it’s cathartic to come home, load up a game such as Din’s Curse and blast away at orcs and fire-tossing goblins for a few hours. Its combination of old-school RPG gameplay with a quick pace and combat that’s focused on more than just the dungeons give it the uniqueness it needs to stand out in the crowded dungeon-crawler genre. At $24.99 it’s a little pricier than most download-only indie games, but for that you get infinite replayability and a money-back guarantee, so it’s hard to go wrong. It’s a “just one more level” time-suck that’ll have you playing much longer than you intended.
Yes, you can easily say that Din’s Curse is another Diablo clone. And it actually is, since it uses the rules made law by the Blizzard creation. But it also has good parts that will make you come back to Aleria for at least a few hours as therapy after a hard day’s work. As it stands now, Din’s Curse is a very good example for the fight-reward mechanics that motivates gamers to start another level. And since 2011 and Diablo 3 are still far away, I can recommend Din’s Curse as a fun replacement for at least a few weeks/
For those with questionable processing power under their belt: Fear not, for Din’s Curse shall bear no heavy burden upon your CPU. True, the graphics are mostly simplistic and perhaps a bit grainy at times, but this just means more of you will get to enjoy it. The developers have clearly focused on the core gameplay, and the final product is one that is brimming with replay value. Din’s Curse strikes a remarkable balance between playability and depth, offering just about everything you’d want from a class-based RPG.
There were frustrations, such as being blocked from moving by unseen barriers, and disappointment in the sound effect system (though the music is suitable and high quality). The bottom line however, and the score below reflects this thinking, this is a wonderful, surprisingly deep way to waste those commuting hours, or looking as though you are really busy art work.
There's a rare sense that anything can happen, as you're constantly surprised by events. You can smash out support columns to bury foes under walls, monsters can escape the dungeon and invade the town, and once a single zombie wandered into a town and zombified all the NPCs inside.
While Din’s Curse is a fairly standard action role-playing game, where you hack and slash your way to victory, it does have one major thing going for it: random maps. This coupled with dynamic attacks from monsters and their subsequent effects on the town makes this somewhat unique in the genre.
Din's Curse is a nice, simple, back-to-basics dungeon stomper that will keep you coming back for more. Though the plot is a little dull, and the action can be repetitive, it's the ideal stress buster after work, and is even more fun when you drag a friend along for the ride. The graphics, while nothing groundbreaking, are adequate for the job, and the variety in missions and monsters will keep you guessing, as well as on constant alert for an invasion, plague or assassin attack in the city above, as you fight your way towards redemption and the end of Din's Curse.
That said, the game is fun. And refreshingly new. When every game that comes out in this genre is just the same thing over and over again, Din's Curse brings a lot of new features to the table. Whether it's something big, like a dungeon with warring factions and towns that change as you play, or something small like requiring nothing but a couple seconds to identify items (instead of stocking up on identify scrolls all the time), it does a lot of things right, and certainly worth a look for any hack-and-slash aficionado.
Din’s Curse is a fun game that is very addictive with a lot of re-playability and will have players creating multiple characters and playing for hours on end. While reviewing the game I attempted to play some of the online multiplayer but I was never able to find an online game and even after hours of waiting no one ever joined my games. Hopefully as the Din’s Curse community grows online matches are easier to join.
In conclusion, if you are a fan of classic RPG’s and have the taste for adventure then you are going to get hours of great game play out this title it has loads of potential of new idea’s and a great story line to go with it best of all it can also be played in co-op mode making all those achievements you have gained in the solo world an awesome boasting point with friends and fellow players.
Still, there's fun to be had for those willing to dig into the subtleties of Din's Curse while overlooking its warts. With a seemingly active community playing this game, and an attentive developer monitoring the forums for suggestions and improvements, Din's Curse could evolve into something thoroughly enjoyable. With a little time, patience, and a desire to support the indie community, Din's Curse could be a solid little title for players willing to take the plunge, blemishes and all.
If you've still got a 14" monitor or are looking for something to play on your GeForce 2 equipped monster of a PC (this would probably work well on a netbook), Din's Curse is a pretty addictive way to flit away the winter hours. If you're easily offended by ugly graphics, however, you're probably best to steer clear - even with a strongly worded warning, the depths plumbed by the ugly on offer here will still shock you. There is a demo and their (ugly - there's a theme here...) website is packed full of information so if you're still interested, check it out. Chances are if you can deal with the graphics you'll get hooked on the gameplay.
All in all Din's Curse ends up as a mixed bag. I will admit to not being a hardcore PC gamer, but I enjoy a good RPG when I get my hands on it. The large amount of customisation and surprising level of depth is a welcome one in a genre that has become more action oriented as of late, but playing the game for long stretches of time can eventually feel a bit tedious. However, the fact that an indie developer has managed to create a game with such a surprising level of depth is commendable all on its own. If you are looking for that Diablo fix and love to play around with character skills and abilities you really can't go wrong with Din's Curse.
While hardcore players may enjoy the large range of classes and options available in Din's Curse, it's difficult to recommend it over more polished and accessible games in the genre.