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Description

Disciples III: Renaissance is the third major installment in the Disciples series. It features only three of the five races present in the series since Disciples II: Rise of the Elves: humans (The Empire), demons (The Legions of the Damned) and elves (Elven Alliance), but has a full 3D engine and the units are now able to move on the battlefield, unlike in previous games. The world, story and general spirit of the series have been preserved, as has the dark and gritty atmosphere and art style.

The story unfolds on the beautiful but war-torn fantasy world of Nevendaar, where the Gods use the races they have created in an attempt to take revenge on each other at all costs. At the start of this chapter, a mysterious star falls from the heavens, bringing a angelic messenger called Inoele whose mission and purpose are unclear. As each race desires to find and use her for their own purposes, the game follows this mysterious messenger as she lives and fights alongside all the races, discovering and growing to love the world and its inhabitants.

The gameplay is typical for the turn-based strategy genre, similar to that of Heroes of Might and Magic, especially considering the changes this installment brings to the combat system, though there are a few notable differences between these two series: In Disciples, each race is led by a specific, though highly customizable, main hero and has an established capital defended by an extremely powerful guardian, the other leaders (heroes) and castles only having a secondary role. It's also possible, and often necessary, to cast combat spells while on the adventure map, and each hero leads a small party of units instead of an entire army, with each unit gaining experience and leveling up.

Besides the main hero, there are now four types of leaders: Wizard, Warrior, Scout and Thief, the latter only being a simple sabotage agent in previous games. Leaders are carried over from one scenario to the next during the campaign. The Rod Bearer leader type has been removed and replaced with guardians placed on the map, who get stronger as time passes and their faction controls a larger area.

Multiplayer is available, but only in skirmish and hot seat modes. LAN and on-line play are not supported.

Screenshots

Disciples III: Renaissance Windows Haarhus in the capital of the Legions of the Damned. Haarhus` party is on the left, city defenders (here only the powerful guardian) on the right.
Disciples III: Renaissance Windows Casting a defensive spell for the elves. Each race has their own unique spell animations, and has mostly different spells.
Disciples III: Renaissance Windows Maximum zoom of Lambert, hero of the Empire (human) campaign. Changes to your leaders` equipment will be visible even on the main map.
Disciples III: Renaissance Windows A border between the human lands (upper part) and elven lands (lower). The human boundary guardian expands human terrain to claim more resources for the Empire.

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Alternate Titles

  • "Disciples III: Ренессанс" -- Russian spelling
  • "Disciples III: Renessans" -- Russian title

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User Reviews

Buggy, unbalanced, unfinished Alex Z (1752) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Critic Reviews

4Players.de Jul 09, 2010 81 out of 100 81
Hooked Gamers Jul 21, 2010 7.8 out of 10 78
PC Games (Germany) Jun 24, 2010 76 out of 100 76
Gameplay (Benelux) Aug 27, 2010 75 out of 100 75
Vandal Online Oct 26, 2010 7 out of 10 70
IGN Aug 31, 2010 6 out of 10 60
Game Watcher Jul 23, 2010 6 out of 10 60
Entertainment Depot, The Aug 03, 2010 5 out of 10 50
Gaming Nexus Jul 29, 2010 D+ 33
GameElite.se Dec 03, 2010 2 out of 10 20

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Cavalary (9410) added Disciples III: Renaissance (Windows) on Nov 08, 2010