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The most talented Swen Vincke, project leader for Divine Divinity, told me that he and his fellow developers are amazed at the good reception that the game has received, as they feared it would be slaughtered. After putting their hearts and souls into the game, they were profoundly depressed once the game shipped, for there were so many things they would have liked to have done with it that were impossible to do. As an amazing and enthralling first effort, I for one can't wait to see their next offering. Overall, this game is nothing less than outstanding
Do not judge a book by its cover, in equal measure; do not judge a game by the name. Divine Divinity may not have the most amazing title in the world, but I tell you now, lurking beneath the name is the most astounding 2d Isometric game of this year, buy it and spend a long time exploring it, it'll drag you in and capture your soul like a dark demon in the mist. I found it a true pleasure to edit/rewrite the story known as the Prophesy - and now to see the game that the story is part of, come to such vivid life is a rare treat indeed. Well done Larian studios, I'll be watching your next release with eager eyes.
Everyone plays games differently, and it is refreshing to come across a game that knows that. And while it is difficult to maintain a level of professionalism while saying such things as "Oh my God! Get this game!" I am afraid I will miss making my point if I do not. So, in closing: Oh my God! Get this game! Divine Divinity will undoubtedly be proudly shown on your shelves for a great length of time (even if its name is not).
Divine Divinity has qualities that will appeal to every kind of RPG player. It may not have a fancy 3D engine like Morrowind or Neverwinter Nights but in terms of gameplay it matches them, which is no mean feat. If you're at all interested in RPGs then Divine Divinity is a must which given the stiff competition in the genre is a superb achievement from Larian Studios.
If you liked Diablo 2, but are perhaps looking for a gaming experience with more depth and story, look no further than Divine Divinity. If you're a fan of action/RPGs, this one is about as good as it gets. Go to the store and buy Divine Divinity - you'll thank me as you're slouching over your computer at 3:30 in the morning. Divine Divinity is the best action/RPG game I've ever played for the PC; Larian Studios beats Blizzard at its own game.
Ta gra jest niczym szary kamień znaleziony w kurzu pomiędzy deskami podłogi, który w kontakcie z promieniami słońca okazuje się najczystszym brylantem.
So what we have here is a really fun RPG that Larian obviously poured their heart into. It's huge, has a good main plot, challenging combat, and tons of quests. It's also a boon for all you stat builders and treasure collectors out there!
A straight-forward rpg, with limited character classes but a large world with a number of small and major quests to fulfill. Gameplay is straightforward and doesn't take long to master. The soundtrack is wonderful, the various characters, monsters and areas are well developed and look good.
Divine Divinity is een van de beste rollenspelen van dit jaar, en verdient ongetwijfeld de aandacht van iedere liefhebber van het genre. Het spel moet het blijkbaar hebben van mond-tot-mond reclame, en wij kunnen het niet genoeg zeggen: het is een dijk van een spel! Koop het als je genoeg tijd veil hebt, want dit spel zou wel eens al je winteravonden kunnen domineren! Good job, Larian!
Though it might seem lacking in originality at first, if you've ever enjoyed another computer role-playing game before, then chances are you'll find whatever it is you liked there in ample quantities here, and done at least as well. Divine Divinity simply is one of this year's best efforts at capturing all the best qualities of the role-playing genre: the experience of growing more and more powerful while leaving an undeniable impression on a memorable, richly detailed world.
Though it's easy to fault Divine Divinity for being as derivative as it is, there's simply no denying the sheer, unadulterated fun to be had from exploring its expansive landscape. And while the vast amounts of combat will likely label this as an action-RPG, the game features actual role-playing, non-linearity, as well as a blissfully versatile skill system that combine to enable players to mould their characters as they see fit, giving them the chance to help create the kind of experience they wish to have. It might be a tad rough around the edges, but Divine Divinity's got more than enough where it counts, and easily stands as one of the best RPGs of the year.
It seems the future of role-playing games will inevitably move towards the Morrowinds and Neverwinter Nights of this world, but Div Div is living proof that, when tailored by the right hands, isometric RPGs can still be as captivating and challenging as their 3D counterparts.
Larian Studios levert met zijn eerste grote PC-titel meteen een zeer fraai spel af dat menig Diablo/Baldur's Gate-fan in de ban zal houden.
The game does have its flaws. With the limitations of the engine, there is only so much Divine Divinity can accomplish. So far, no game maker has truly done anything truly revolutionary with the action-RPG archetype, and this stereotypical design will be tolerated by gamers for only so long. Larian has proven that it can do a more than adequate job designing a believable and enjoyable world. It will definitely be worth keeping an eye on them in the future to see if they’re willing to combine their strength of design with a truly innovative gameplay model. Meanwhile, Divine Divinity will more than whet the appetites of those gamers looking for a new world to immerse themselves in.
I should start by reassuring you that I have nothing against market forces. I have encouraged local and international merchants. I have invested in stocks and bonds. Some of my friends will tell you that I was even a dues-paying member of the necromancer's guild in Toledo, Spain, in 1162 AD, but that's a lie. Really. In any case, my point is that despite my proven capitalist credentials, there are times when I could wish the PC games retail shelf was a more controlled and level playing field. One that isn't so greatly subject to the purchasing power of a few producers with the biggest bucks.
It’s probably not going to shock you, then, when I tell you that Divine Divinity owes an awful lot (in spirit) to the devilish geniuses at Blizzard. In many ways, DD is the Diablo II that a lot of us wanted but didn’t get. In yet other ways, it’s the Diablo II we’d have kicked to the curb. Like a meatloaf that’s been in the oven for 41 minutes instead of the full 45, Divine Divinity tastes almost cooked, but not quite.
Интересная импровизация на тему Diablo с притороченным сюжетом. Игровой баланс оставляет желать, финал - жалеть, но Divine Divinity проходится от и до с неизменным удовольствием.
With the likes of Neverwinter Nights, Dungeon Siege and Morrowind, you might think that the name of the RPG game these days is 3D. Not so, as Larian Studios, the Belgium-based developers of Divine Divinity have proven. With an extensive skill list, dozens of quests and nearly two hundred hours (!) of gameplay, Divine Divinity is an RPG that combines the classic play style of the best of the Ultima series with the fast-paced action of titles like Dungeon Siege and Diablo. The result is an exciting and addictive roleplaying game that will keep you at your computer in the wee hours of the morning for weeks.
Cert este că jocul merită din plin atenția voastră, chiar dacă după aceea vă veți întoarce la Diablo sau la Baldur's Gate.
Divine Divinity was released in September of 2002. We tried to pick up a review copy of the game at the time, but due to a lack of copies, the publisher couldn't send us one. I was the person slated to review the game, and so I was disappointed at the turn of events because, grossly underpaid as I am, the likelihood of me playing a game goes way, way down if somebody doesn’t give me a free copy of it. But, lo and behold, I finally saw Divine Divinity advertised for under $15, and so I broke down and bought it (yes, the sacrifices I make for my profession). And that’s why, in case you were curious, I’m going to review a game that came out over ten months ago.
I've given up on saying I dislike certain genres. I used to say I don't like Sim games and then Space Colony converted me. I never liked MMOs until EVE Online. And now I have to give up on my dislike of Diablo-type RPGs. The end of another era. It's always so painful to put aside a prejudice. I have Divine Divinity to thank for my enlightenment.
Although it suffers from a few problems and annoyances, overall Divine Divinity is an expansive and quite enjoyable RPG. RPG fans should definitely consider adding Divine Divinity to their game library.
This game features some nice details, such as wild life and butterflies, romantic encounters, alchemy, cooking, generally loony conversations and hilarious NPC's. There are hours of gameplay ahead of you, and familiar combat and playing systems allow you to focus on adventuring. Considering the lack of bona fide RPG games, Divine Divinity is indeed divine. But if you are a player of sophisticated, delicate taste, then I suggest you go back to 'real' tabletop role play. (Ed. - Or pick up Final Fantasy X.)
Divine Divinity is part of the many popular and successful action role playing games that released around the year 2000 off of the success of the Diablo series. While there were plenty of dud games released in this time Divine Divinity definitely wasn’t one of them.
Divine Divinity has some tough competition, but in a year where the king of RPGs seems to still be unknown, it has a good chance of grabbing the top spot. It has excellent graphics and sound, a great skill-based character development system, solid questing, and compelling combat. It isn't an action oriented RPG; it's a real RPG that has a little more action than the other real RPGs out there. So if you're into real RPGs, it's definitely worth a look.
'Create your own destiny,' luidt de slogan van DD. Hij is geheel op zijn plaats. Dankzij de dubbele queesten, veelal één voor de actiefan en één voor de puzzelaar, is jouw pad in Divinity allesbehalve voorbestemd. Larian Studios laat de concurrentie verder een poepje ruiken met de interactie en diepgang van hun game. Als je niet te zwaar tilt aan de graphics, haal je met Divinity een van de betere singleplay RPG's van het moment in huis. Van ons mogen de Belgen er nog een maken.
Divine Divinity parvient admirablement à nous surprendre en proposant un monde vivant et cohérent, une quête passionnante et surtout un gameplay novateur qui devrait réconcilier les adeptes de Diablo et les fans de Baldur's Gate. Dommage qu'il faille attendre un add-on pour profiter d'un mode multijoueurs.
I am always a sucker for an old-school dungeon crawl. However, if I had put a screenshot of Divine Divinity onto my desktop, I would have seen more of it. It crashed back to Windows XP, sometimes several times an hour, throughout 70% of the game. I never run programs in the background of my Athlon XP/All in Wonder Radeon 9700 Pro rig, and I even swapped CDs at the store and then deleted and reinstalled the game, along with trying one or both of the two patches. Nothing helped. Four out of five WinXP DD players I polled had similar crashing issues. Most of us also encountered areas where random enemies would oddly disappear and reappear in the same spots, too (even patched). Okay, fine—but I should have had a free, unlimited invisibility spell at my disposal too!
This is a game that most certainly will suffer from comparisons to other games or media. The gameplay is akin to Diablo II (Blizzard) or even Revenant (Eidos) for that matter. Does it entertain? Yes. Does it intrigue? Yes. It may not be the RPG that everyone is waiting for, but it does have some nice twists and turns, and is an enjoyable outing.
Wer "Dungeon Siege" schon durch hat und mit den echten Rollenspiel-Perlen dieses Sommers aufgrund ihrer hohen Komplexität nichts anfangen kann, sollte unbedingt einmal die Demo von "Divine Divinity" anspielen. Bei mir konnte der Funke nicht so recht überspringen, vor allem der teilweise aufgesetzt wirkende Humor sowie das nervige Handelssystem und die manchmal extrem dünnen Dialoge haben mir keinen Spaß gemacht. Dennoch ein würdiger Genre-Vertreter, wenn auch nicht so gut wie seine Konkurrenz.
Co można napisać w podsumowaniu? Divine Divinity nie jest grą idealną, nie jest też przełomem w rozwoju komputerowej rozrywki. W niczym nie wybija się również ponad inne premiery z gatunku cRPG. Pozostaje jednak bardzo dobrą grą, doskonale wręcz pasującą na szare, jesienne i zimowe wieczory, kiedy za oknem słota, a my możemy poświęcić czas na przeżycie przygody w krainie Rivellon.
Gerade bei Rollenspielen sollte nicht nur die Grafik im Vordergrund stehen – vor allem die Story muss überzeugen und den Spieler in ihren Bann ziehen. Bestes Beispiel hierfür ist das rund ein Jahr alte Arcanum, das trotz mittelmäßiger 2D-Grafik für tagelangen Spielspaß sorgte. Divine Divinity tut sich hier bedeutend schwerer. Die Grafik ist ebenfalls nicht mehr Up-to-date, aber die Story fesselt erst nach ein paar Stunden. Wer diese Mankos in Kauf nimmt, bekommt aufgrund der vielen Fähigkeiten, einer besser werdenden Story und einem erstklassigem Tagebuch ein ordentliches Rollenspiel geliefert. Das ultimative RPG-Erlebnis haben die Larian Studios leider nicht erschaffen.
Divine Divinity erinnert stellenweise
frappierend an Diablo
, ohne dessen Brillanz
zu erreichen. Zu eintönig sind
Dungeons und Spielwelt
aufgebaut, zu simpel die tempoarmen Kämpfe.
Größter Stimmungskiller bleibt die Technik: Die
farbarme Grobgrafik löst Depressionen aus,
müde Spieler holen während der Ladezeiten
Schlaf nach. Wer die Optik hintenan stellt, wird
trotzdem gut bedient. Pluspunkte gibt’s vor allem
für das ausgeklügelte Talentsystem und die nette
Story. Erfahrene Abenteurer fühlen sich von der
Missionsvielfalt angesprochen, zudem dürfen sie
die Spielwelt fast völlig frei erforschen.
Ich kann meinen eigenen Tod vortäuschen, um Angreifer zu narren - super. (...) Diese und ähnliche nette Gimmicks schaut man sich einmal an und geht dann wieder zur Tagesordnung über. Im Falle meiner Kämpferin heißt das: Waffe vergiften, Metzeln, Gegenstände einsammeln, Heiltrank nehmen und dann das Ganze wieder von vorne, Auch wenn es die Designer vielleicht andern geplant haben: Der Spieler wird immer den effektivsten Weg wählen, um das Ziel zu erreichen. Die Hauptaufträge und die vielen kleinen Abenteuer erfüllt man routiniert, allein die Höhepunkte fehlen. Da lässt natürlich der Anreiz zum Weiterspielen schnell nach, auch wenn eine gewisse Sammelwut nach seltenen Gegenständen eine Weile anhält Wer bei Diablo 2 viele Quests und Gespräche vermisst hat oder wer sich lieber in Echtzeit in die Kämpfe von Baldur‘s Gate 2 gestürzt hätte, findet in Divine Divinity genau die richtige Mischung.
Every once in a while, a game comes along that revolutionizes a genre and brings a whole new crowd of people rushing to their PCs to see what the fuss is all about. Back in the day, it was Wolfenstein 3D and Doom. Then in the mid-90s, there were games like Command & Comquer and Starcraft. People thought games like Diablo II would clear a path for RPG fans to crawl on the PC bandwagon. Well, they didn't. It seems as if the PC RPG'er is much more content with a game like Neverwinter Nights or Morrowind and less content with games with games like Divine Divinity.
When you say that a game reminds you of the old days. it’s a compliment if you’re talking about elements like storytelling and character development. If you’re talking about gameplay, graphics, or robustness of code, it’s a fairly serious condemnation, Divine Divinity reminds me of the old days. If it had come out for Christmas 1992, we’d all have raved about it unreservedly, Ten years later, well...there’s still some raving to be done, but with reservations. The visuals are pretty crummy, the gameplay is at times awkward, and the writers don’t seem to know what an apostrophe is. On the other hand, the role-playing elements of the game are fantastic. Is that sufficient? For me, yes—and I don’t think I’m the only gamer who will share enough of Vincke’s nostalgia to find it in their hearts to forgive Divine. But it you’re not prone to nostalgia, steer clear.
Those who disliked Diablo 2 won’t be won over by Divine Divinity. Those bored with Diablo 2 should look elsewhere, toward offerings such as Throne of Darkness or Dungeon Siege, where there’s the opportunity to control multiple characters or create custom scenarios. Those who were disappointed by the single-player portion of Diablo 2 would do well to give Divine Divinity a chance. Despite its many faults, it remains a solid contribution to its genre, with graphics and music that form a particularly credible environment. That the arrival of its hasty conclusion is so regrettable is only a testament to its many strengths. Larian Studios might have set out to create the next Ultima VII, yet in so many ways, they’ve created the next Ultima VIII. At least we can all be thankful that there aren’t any jumping puzzles.
Divine Divinity n'est pas un chef d'oeuvre, c'est certain; graphismes datés, bugs nombreux (voir le forum officiel pour comprendre), un boss de fin trop facile... Mais, parce qu'il y a évidemment un "mais", le jeu est complet et complexe, les quêtes secondaires prenantes, l'histoire principale passionnante et la durée de vie conséquente (entre 50 et 100h d'après Larian). Pour peu que le jeu de rôle soit votre tasse de thé (ce qui n'est pas mon cas), vous trouverez dans Divine Divinity un parfait petit "défouloir". Et 1+1 est une nouvelle fois égal à 2...
Divine Divinity ce trouve à la croisée entre deux genres : mi jeux de rôle mi diablo-like dans un monde on ne peux plus classique d’heroic-fantasy.
When you say that a game reminds you of the old days, it's a compliment if you're talking about elements like storytelling and character development; if you're talking about gameplay, graphics, or robustness of code, it's a fairly serious condemnation. Divine Divinity reminds me of the old days. If it had come out for Christmas 1992, we'd all have raved about it unreservedly. Ten years later, well…there's still some raving to be done, but with reservations. The visuals are pretty crummy, the gameplay is at times awkward, and the writers don't seem to know what an apostrophe is. On the other hand, the role-playing elements of the game are fantastic. Is that sufficient? For me, yes—and I don't think I'm the only gamer who will share enough of Vincke's nostalgia to find it in their hearts to forgive Divine. But if you're not prone to nostalgia, steer clear.
Cinq ans de travail pour en arriver à ce triste clone de Diablo. C'est immense et sans âme. On s'ennuie à écouter le blabla des NPC et à récolter des objets magiques aléatoirement générés en se baladant dans des donjons gigantesques où l'on se paume à tous les coups.