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Coupled with the fantastic final challenge – a task to successfully fly the TARDIS, this game is a welcome change of pace from the frantic runaround/stealth adventures of City of the Daleks and Blood of the Cybermen.
Il colpo di scena nel secondo atto, con l’introduzione dell’entità di energia (che fa un’apparizione breve e fugace) non basta a salvare questo terzo capitolo dal baratro: niente originalità, nessuna novità di rilievo, longevità pressoché nulla e mancanza di idee fanno sprofondare il gioco inesorabilmente. A nulla serve il finale (finalmente) un pochino interessante, se non a farci sperare che questa saga episodica si risollevi finalmente nell’ultimo capitolo.
In sum, Doctor Who: The Adventure Games: Episode Three: TARDIS is quite an enjoyable game, albeit its shortened length. While fans of Doctor Who will undoubtedly relish the experience, non-fans of the show will also likely gain some pleasure playing the game. Compared to previous computer games featuring Doctor Who, this game is definitely among the better adaptations of the franchise.
The worst, and certainly shortest, game yet in this increasingly disappointing series of (barely) interactive TV episodes.
Ultimately, TARDIS is mostly a disappointment for the mere thirty minutes it lasts, and a drastic step down from the previous two episodes. As a free game in the UK, there’s nothing to lose by giving it a try, but it offers little value for purchase elsewhere in the world, even for its minimal cost (strangely priced just as much as the first two episodes combined) at Direct2Drive. The developers had huge potential in their hands – an enormous spaceship belonging to a time traveller is something that is rife with possibilities. Instead, what we’re presented with is a banal storyline with no solid gameplay to support it. Series fans will get a kick out of briefly controlling the TARDIS themselves, but that’s not enough to save this lacklustre adventure. Doctor Who deserves better.