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So we must now conclude. Does Downfall have faults? Undoubtedly. Some bugs need to be ironed out, the lack of voice-work is a real shame, and the game could easily be misunderstood for the majority of its play-time. Some combat sequences stumble, as do other attempts at action-style moments. But for those who stay the course, this is masterful storytelling at its absolute finest. And for all my typing, I have only hit the tip of the iceberg with regards to what will happen. Whole subplots have gone without mention here to ensure your unsullied enjoyment. Stephen King would be proud. In fact, I am proud. Indie gaming, I salute you, and shall never underestimate you again.
Since the game is controlled by the mouse, it's very easy to use, and you'll find yourself sucked right in to Joe's world. The choices given to you throughout the game add replayability value, as you'll want to play again, to find out what happens when you pick the OTHER choice. There are some bugs which pop up occasionally, but they are easy to work around, and will not spoil your enjoyment of the game. Hand-painted graphics are twisted, disturbing, depressing, nightmarish... and gorgeous! Music is equally gorgeous, setting a very spooky atmosphere. Sound effects such as footsteps as he walks, ticking of the clock, and rain and thunder outside have been used to great effect. And the ending song, written and performed by Remigiusz Michalski himself, is truly wonderful to hear.
Downfall is a rare positive example that video games do not need advanced realistic 3D graphics to provide a rich narrative framework for their stories. To describe Downfall is to describe a game that mixes puzzles with horror and gore of Stephen King and Clive Barker. The game explores, through a number of supernatural themes, the fragility of life and the human psyche. This is done, in part, by having multiple endings to the game and by exploring the characters' past through different timelines that are played out both linearly and nonlinearly.
Dank intensiver Atmosphäre, einem völlig abgedrehten Setting und größtenteils gelungenem Rätseldesign bietet Downfall hartgesottenen Horrorfans (und zwar ausschließlich denen) mindestens fünf unterhaltsame Stunden zum erschwinglichen Preis von 9,99$. Durch die vielen Fehler wird das an und für sich angemessene Preis-Leistungsverhältnis allerdings merklich nach unten gezogen. Fans von Dark Seed und Konsorten können am Ende zwar mit gutem Gewissen zugreifen, sollten aber in Erwägung ziehen, auf die bereits geplante Update-Version zu warten. Unentschlossene sollten sich anhand der Demo selbst einen Einblick verschaffen.
Но несмотря на свои приступы немотивированной жестокости (случай с котом срезал с финального рейтинга чуть ли не полбалла), архаичную картинку и шизофрению, «Downfall: История в стиле хоррор» привлекает. Нелинейным сюжетом, ручной выделкой локаций и невероятно пугающей атмосферой. Только, пожалуйста, не садитесь за него, если вы нервная беременная женщина. Или неуравновешенный мужчина. И наконец, ни за что не садитесь играть в Downfall ночью перед сном. Чёрта с два вы заснёте.
Downfall is a pretty short game, taking me somewhere around five hours to complete, though its replayability does extend its value somewhat. And at a purchase price of $10, there’s really no complaint about the cost for time spent playing. Whether or not the experience is worth paying for, however, is far more of a question, and in a game of this kind, may depend even more on personal preference than most. Players who aren’t turned off by gruesome images may like this game for its distinctive artistic presentation and very visceral subject matter. Other players, including myself, don’t mind mature storylines but don’t look for it in how much gore can be shown on screen, so likeminded people probably want to think about passing this game up. In either case, once you look past the carnage, Downfall is a commendable indie endeavor that stands apart from the usual adventure fare, but is a little too rough around the gameplay edges to fully recommend.