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The Last Sanctuary is a truly great adventure. An adventure that has its annoying eccentricities, which would be a whole lot worse if you did not have time to get used to them. But when analyzing the finished whole, these issues appear quite insignificant.
Auch die Grafik im zweiten Teil ist wieder hervorragend gemacht. Allerdings gibt es einen Unterschied zu Dracula Resurrection: Man kann sterben, also empfiehlt es sich hin und wieder zu speichern.
PC Gamer Brasil
Sobretudo, Drácula 2: O Último Santuário é um lançamento que promete ser bem mais agradável que seu predecessor. A inclusão de um jogo mais longo, locações diversas e dilemas desafiadores são grandes reforços. Então, proteja seu pescoço!
Still, Dracula: The Last Sanctuary is a breath of nostalgic perfume for the point-and-click enthusiast. I was sorry when it was over, and I fervently hope that the Count finds a way to come back and haunt us for third time.
Adventure Classic Gaming
For some time, many critics have believed that the much beloved adventure genre is dead. This is because there have not been many adventure games released in recent years, and those adventure games that have been released are neither imaginative nor inventive to attract new fans or command big sales. For the genre to survive, high quality adventure games are needed that deliver captive storytelling, stunning graphics, beautiful music, and most importantly, enjoyable gameplay. The designers of Dracula Resurrection (the prequel to this game) must have heard the cry for help from the troubled genre. This is because they have managed to develop an adventure game that is both visually stunning and fun to play.
Although some of the situations are kind of a stretch, the story is well done and interesting in its own right. Hell, even the parts that threaten your suspension of disbelief are kind of cool. It's still to early to tell if this is going to be the new pattern with Dreamcatcher but, as long as they keep making them this good, adventure fans will have something to look forward to.
"Dracula 2 - The Last Sanctuary" is a really recommendable game, but my CD-drive nevertheless gives a few minus points for the giant strain. I rate the game with 78% (recommendable)! If my drive should survive this torture a bit longer, I will in any case get the follow-up game - Necronomicon
-, as soon as this game appears on German shelves.
Dracula: The last Sanctuary is and interesting game. It appeals to both fans of the vampire mythology, particular Bram Stoker's Dracula and fans of the horror game genre. Despite a few glitches this is definitely a high end game and well worth purchasing.
Draculal: The Last Sanctuary should appeal to adventure gamers and horror fans of the patient, cerebral type. It's a good game, with occasional glimpses of genius, but its many flaws prevent it from achieving true greatness.
What makes this game original is the storyline. This is not a James Michener, Tom Clancy or Stephen King paperweight--this is a continuation of Bram Stoker’s Dracula, where much of the original novel played upon the thoughts and feelings of the various characters. DreamCatcher Interactive took that storyline one step further with the release of Dracula - The Resurrection. The second installment answers the question, “What if Dracula had not been destroyed?” DreamCatcher Interactive provides this storyline with Dracula - The Last Sanctuary.
Aventura y Cía
Drácula 2: El último santuario es una de las mejores adaptaciones habidas del clásico, en la que se consiguen reciclar con inmenso estilo todas las referencias de la novela del irlandés Bram Stoker e incluir otras muchas de nuevo cuño que enriquecen un panorama tan notable como apasionante.
Pour résumer, Dracula 2 bénéficie d'autant de soins et de travail que le premier épisode. Les qualités sont donc bien là mais les défauts aussi comme une longévité un peu faiblarde (25 heures), une linéarité encombrante et quelques lourdeurs dans l'interface et son maniement. Une suite dans la continuité.
By comparison with the first game, this one is longer and more difficult. These are both good things given that the first game was considered by many to be too short and too easy. The puzzles and challenges seemed to me to get more difficult as you moved through the game, which gives you time to settle into the rhythm and feel of the game before you have to think too hard. Some puzzles are slightly obtuse, but never annoyingly so, and some are deviously clever.
Trotz hochwertiger Rendervideos, deutscher Sprachausgabe und dezenter Gruselmusik im Hintergrund wirkt das Spiel wieder statisch. Andererseits passt das gruftige Ambiente auch zum Thema. Wem also atmosphärische Bilder über dynamisches Gameplay gehen, der darf hier zubeißen - die klassischen Knobeleien und Kombinationsrätsel auf den beiden CD-ROMs sind von erfahrenen Abteurern allerdings relativ schnell gelöst.
Game Over Online
DreamCatcher Interactive and French developer Index teamed up to release Dracula Resurrection last June. The 3D adventure was "inspired from" and tried to be a sequel to Bram Stoker's Dracula, but it played a little fast and loose with the details of the novel, and it didn't provide much of a follow-up story. Basically, it was all about spooky, atmospheric graphics and excellent cinematics -- and, oh yeah, there were some puzzles thrown in as well.
PC Player (Germany)
Dracula 2 ist ein Fall, bei dem ich mich nicht zwischen "Hüh!" und "Hott!" entscheiden kann. Wenn Sie gerade nichts Besseres zu tun haben, dann gibt es sicher viele schlechtere Methoden, die Zeit totzuschlagen. Deshalb aber unbedingt Dracula 2 spielen zu wollen, wäre wiederum übertrieben. Auf meiner persönlichen Prioritätenskala jedenfalls ist das Programm nicht allzu weit oben angesiedelt. Viel eher würde ich da zu TechnoMage
greifen, auch wenn's kein reines Adventure ist.
Adrenaline Vault, The (AVault)
Dracula: The Last Sanctuary is a hauntingly beautiful release which is decidedly more immersive than its predecessor. The inclusion of longer gameplay, more diverse locations, and more challenging dilemmas is a real plus. However, the decision to incorporate the timed action puzzles is a big mistake, and the linear gameplay and hackneyed storyline really does not promote much originality. So while this sequel is not at all an embarrassment, its gameplay never matches the high level indicated by the truly great character depictions and scenic backdrops. With Dracula demolished at the end, it is sad that this promising computer game series may never have a chance to fulfill its dark potential.
The first Dracula title was released by Dreamcatcher a mere nine months ago. At the time, it was announced that a second game was already in the works. It's very impressive that they have been able to churn out two quality titles in a relatively short period of time. So now that this anticipated sequel is here, it's time to put on your adventuring caps as I sink my teeth into Dracula: The Last Sanctuary.
Dracula: The Last Sanctuary is the sequel to Dracula Resurrection, and, like that game, it has very distinctive graphics. Unlike its predecessor, which was short and easy, The Last Sanctuary also has a bit more substance. It's lengthy and difficult, and there are puzzles at every turn. Unfortunately, the game is also filled with long, empty hallways bookended by mysteriously locked doors--so it doesn't manage to be atmospheric at all, in spite of its great visuals.
UHS (Universal Hint System)
Unlike many sequels that bring a new interface or other major changes to the series, Dracula 2 is very similar to its predecessor, except for the addition of some substantially harder and more obscure puzzles.
Dracula 2 ist im Vergleich zum Vorgänger
das Gleiche in grün. Besser gesagt, in
schwarz: Die leblosen Renderbilder sind
absichtlich düster gehalten, deshalb aber
auch eintönig und uninteressant. Die
Menschen hat Cryo
gut hingekriegt, aber
auf die treffen Sie viel zu selten. Trotz
nerviger Logik-Knobeleien ist das Simpel-Adventure nur ein Appetithäppchen; lassen
Sie es lieber aus und gehen gleich
zum Hauptgericht Monkey Island 4
Dracula 2 propose un univers original pour un jeu d'aventure, et merveilleusement bien exploité par des graphistes manifestement inspirés. Les lourdeurs sont malheureusement trop nombreuses et gâchent le plaisir de jeu, tandis que la progression est très inégale. La difficulté n'est pas croissante et peut déstabiliser les amateurs du genre. Les autres risquent d'abandonner rapidement devant l'absence totale d'animations, qui met un peu trop en avant le côté répétitif et linéaire du jeu. A réserver aux puristes avertis.