User review spotlight: Ultima IV: Quest of the Avatar (DOS)
The mage-originstory begins in the Fade where you meet demons like this fearsome bear.
Duncan brought you to Ostagar - something every character has to go through.
Fighting against the Dark Spawn at Ostagar.
Looks just like Neverwinter Nights - okay, maybe a little better even.
The party camp - the place to rest, talk your mouth off and have...well that's not for minors to read.
Fighting trees in the forest - how original.
Exploring an ancient and very good-looking ruin.
One of your goals has to do with these werewolves. But of course I won't tell more.
Another visit to the Fade now with the ability to shift into different forms.
Flemeth, the legend in flesh and blood.
The town of Redcliffe is about to be attacked.
The Chanter's Board is one way of getting side-quests.
My group entering the dungeon of a castle.
Fighting some bandits for a side-quest.
The inventory screen. Zevran wears a complete set and get's a bonus for that.
So-called AoE-spells are really useful against many enemies.
The home of the thieves guild.
Let's have sex!
Another temple full of demons.
No spoiler here - that Dragon has been used in almost every advertising for the game and is not the main villain.
The last challenge awaits before we get to our goal.
An almost complete map of Ferelden.
Enchanting a battle axe with two high-level runes.
The list of achievements you can get - but not all in one playthrough.
Orzammar - city of dwarves.
Posing for the camera while others fight my battle.
The Dark Spawn are eager to move on.
Choose your party from these guys and even more.
Did I already mention sex?
Fighting a group of guards.
It smells like conflict here.
The ice-spell makes for good pictures.
Another nice group-picture.
The Cityelf originstory has you infiltrating a palace with quite a few guards.
The Dalishelf originstory has you exploring a dungeon.
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