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Dungeon (Windows)

Dungeon Windows Game opening


100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (1 vote) 2.8

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
The A.V. Club
Cactus is renowned for developing inscrutable but progressive games and concepts in just one or two days; Mr. Podunkian claims to have been developing games since he was 5 years old. Thus this joint experiment, cranked out for the regular two-day theme challenges at Ludum Dare, is about as indie as it gets, and “horribly hard” is a spot-on assessment, too. In the sidescrolling platformer, players have only left or right arrow-key movement and a jump of miserly height—it’s as coarse and crude to play as its flickering green-and-white graphics and clomping old-school music. Exuberant captions narrating each screen suggest the developers’ amusement at frustrated players. It’s well-constructed sadism, but the number of players likely to make it past the first two or three screens—let alone feel like they’re in on the conversation—is depressingly small.