There are no reviews for this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The A.V. Club
Cactus is renowned for developing inscrutable but progressive games and concepts in just one or two days; Mr. Podunkian claims to have been developing games since he was 5 years old. Thus this joint experiment, cranked out for the regular two-day theme challenges at Ludum Dare, is about as indie as it gets, and “horribly hard” is a spot-on assessment, too. In the sidescrolling platformer, players have only left or right arrow-key movement and a jump of miserly height—it’s as coarse and crude to play as its flickering green-and-white graphics and clomping old-school music. Exuberant captions narrating each screen suggest the developers’ amusement at frustrated players. It’s well-constructed sadism, but the number of players likely to make it past the first two or three screens—let alone feel like they’re in on the conversation—is depressingly small.