There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (1 vote)||2.8|
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The A.V. Club
Cactus is renowned for developing inscrutable but progressive games and concepts in just one or two days; Mr. Podunkian claims to have been developing games since he was 5 years old. Thus this joint experiment, cranked out for the regular two-day theme challenges at Ludum Dare, is about as indie as it gets, and “horribly hard” is a spot-on assessment, too. In the sidescrolling platformer, players have only left or right arrow-key movement and a jump of miserly height—it’s as coarse and crude to play as its flickering green-and-white graphics and clomping old-school music. Exuberant captions narrating each screen suggest the developers’ amusement at frustrated players. It’s well-constructed sadism, but the number of players likely to make it past the first two or three screens—let alone feel like they’re in on the conversation—is depressingly small.