Dungeons & Dragons: Daggerdale (Windows)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (1 vote) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just RPG
All in all Daggerdale was a pretty good game that was definitely worth the fifteen dollars and I consider it better than most games around that much. The menus felt more like they belonged on the console however.
GameStar (Germany)
Das Entwicklungsbudget von Daggerdale ist wohl komplett für die teure D&D-Lizenz draufgegangen, anders kann ich mir die Lieblosigkeit und Bug-Fülle nicht erklären. Das Traurigste daran ist, dass die Designer das wertvolle D&D-Universum nicht mal ansatzweise ausschöpfen. Ganz zu schweigen vom komplexen Regelwerk, das sie zu einem Charaktersystemchen noch unter Diablo-1-Niveau herunterdummen. Und von der unzureichenden Technik will ich gar nicht erst anfangen. Selbst Koop-Freunden würde ich eher Dungeon Siege 3 empfehlen, denn gemessen am Spaß-Preis-Verhältnis ist bei Daggerdale selbst der Budgetpreis zu teuer.
Gameplay (Benelux)
Daggerdale is een inspiratieloos en slecht afgewerkt stukje software dat de D&D-licentie volstrekt niet waardig is en enkel in het leven is geroepen om fans enkele goudstukken uit de beurs te kloppen.
It would be trite to end this review with things like ‘Daggerfall? Daggerfail, more like’ or ‘Give it a critical miss’. As a fan of both video games and the Dungeons & Dragons franchise I’m too disappointed for glib soundbites. Daggerdale is poorly paced, borderline unfinished and has little respect for a license that’s given us nearly four decades of high adventure. It’s a dull game in every sense of the word and while it’s not offensive, if you have a dungeon-crawling itch to scratch there are far better games to do it with.
Mal réalisé et buggé jusqu'au trognon, Daggerdale a de quoi dégoûter les plus fervents amateurs de hack'n slash comme les aficionados de Dungeons & Dragons. Aussi nostalgique que l'on puisse être des vieux jeux de rôle ou de Diablo, on évitera à tout prix de se le procurer pour se rabattre sur des valeurs sûres d'aujourd'hui telles que Deathspank ou Torchlight.
Cheat Happens
There are bad games and then there are terrible games; Dungeons and Dragons: Daggerdale rests firmly with the latter. It's cheap, it's not fun to play and most important of all, it's broken beyond belief. Sure, a patch can fix it, but it's almost insulting that the developers would release it like this in the first place. Daggerdale is not only a terrible game, but a terrible raping of a license that's sure to piss off long time fans.