Solomon's Key for the NES was released in Japan on this day in 1986.
Oblivion has ten playable races, including the Argonians.
Character facial features are fully customizable.
The Emperor addresses you, a lowly prisoner.
The Character Sheet for a starting character. One of several tabs.
One of the first areas - beneath the prison.
Havok physics makes for some interesting traps.
I never liked goblins.
Locks are pickable via a challenging ingame mechanic.
A skeleton attacks.
A deeper dungeon with deranged zombies
Looking for a cave.
Skingrad in the rain
Some of Oblivion's plentiful public art
A guard remounts his horse.
An inn in Skingrad
Outside the Imperial City at night
A deranged pin cushion won't stop attacking me.
One of the Oblivion gates
So much for the rescue party
Looks like someone took the evil path in Fable.
A city fallen to Oblivion.
NPCs will often have a short conversation.
Leading NPCs out of danger.
Approaching a fort.
Sometimes it's just nice to sit and think.
Can I say enough about the graphics?
The Imperial City.
Fighting with a wolf.
Looking for a place to sleep.
Beautiful sunset. This game looks absolutely amazing.
Radiant AI means that NPCs act on their own impulses (including painting).
Fighting against a few Mystic Dawn members.
Up close with a Goblin Warlord
Entering a gate to Oblivion along with some soldiers of Bruma.
Attacking a Land Dreugh with a lightning spell.
A horde of undead Akaviri Warriors is attacking - it's usually best to avoid combat against too many opponents.
About to close an oblivion gate - the Dremora magicians have summoned two Fire Atronachs.
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