The Elder Scrolls V: Skyrim
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Added by OFF (255) on Feb 19, 2012
The rather modestly designed main menu
'Tis a BEAR, my friends! What do we do, what do we do?..
In the mood for some CHEESE?.. Like other Elder Scrolls games, the world of Skyrim is very detailed
Forest and mountains - let us begin our travel!
Hmm, what are those strange symbols?..
I just dived underwater in a random place, and look what I found!
My Khajiit character is looking at the town, his tail waving in the wind... :)
You think you can climb that mountain, horsie?..
Yakity yak, yakity yak, yakity yak-i-yaky tak!
You'll meet many mysteriously-looking characters with their own agenda
My "hero" just killed this poor innocent woman in her own bed, took her clothes, and moved her body onto the carpet. Jail is nearing
Lockpicking is similar to Fallout 3. Personally, I prefer the Oblivion system
The menu is weirdly designed, but at least it has full-size graphical items
The main map. You can't just fast-travel to any major city here. Good call, Bethesda!
Visiting a tavern and listening to a folk song performed by the local bard
Dialogue choices during crucial quest events
The books are back, of course :) This is one of the volumes of "The Real Barenziah", one of my favorites
Virtual tourism continues - now in Skyrim!
Err... are you sure you want to ATTACK this guy?..
Just admiring the beautiful night sky...
The AI does not react to events when in dialogue mode
I was traveling and came upon this. Radiant AI sometimes comes up with very odd situations
The expansive, non-linear Blackreach stands in stark contrast to most of Skyrim's formulaic dungeons
The constant NPC comments can be funny, at least the first ten times you hear them
The special effects are very pretty
While the graphics have greatly improved from Oblivion, there is still too much inappropriate bloom all over the place
The field of view can easily be changed for good effect
Every dungeon has its rewards.
Lydia, faithful companion.
A lake, somewhere in Skyrim.
The mill at the end of the road. Maybe they serve breakfast there!
Blacksmithing at the Skyforge in Whiterun. Using a forge will reveal weapon and armor selections that the player may create.
Mining an Orichalcum ore vine. Orichalcum ingots are used to create and improve Orcish weapons and armor.
Delphine and Esbern in front of Alduin's Wall in Sky Haven Temple.
The skill menu. You get one new perk for every level increase.
I'm listening to Nocturnal, the Daedric Prince of Darkness.
Loading Screen - Though most are random, some loading screens are unique to locations, past events, or abilities the character has attained.
It takes some serious balls by this bandit to demand a toll fee from a werewolf.