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Emberwind is a solid game. I honestly can't find anything wrong with it, beyond that it doesn't necessarily bring any groundbreaking new features to the genre. Some would complain about a lack of multiplayer, but I don't really see the need in a title like this. The game will satisfy any casual gamer and even the biggest of hardcore gamers should find something to enjoy. I for one will certainly return to the city of Grendale for some repeat action to fill the time between the big AAA titles releases this spring.
But all these problems are easy to forgive the second you become absorbed in its charming world, its delightful sense of nostalgia and its smart twists on an age-old concept. When you get decent change from a tenner and the game lasts a good few hours, it is hard to stay mad at its minor quirks. Emberwind takes the platforming genre, adds a hefty dose of cathartic combat, and remains easily intriguing enough for its duration. Read the website notes, fill in the story's blanks and enjoy one of the most quietly endearing indie games of the year.
Still, Emberwind always remains entertaining, and it’s nice to see some originality and flare improving on the genre rather than it resting on the laurels of nostalgia. It’s a pretty short game, clocking in at around three hours, and it certainly doesn’t have the depth many other titles have. But as 2D platformers go, it’s a good effort, and its minor flaws don’t amount to much more than nit-picks. Anyone in the mood for a good platforming title will certainly find one here.