81
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Swift defense against enemy invasions.Contributed by MAT Bronze Star Contributing Member (36675) on Jun 26, 2001.

As you know, in solo campaigns, each player (Atreides, Ordos and Harkonnen) has one turn to attack, and after your attack, enemies can fight each other, or some can turn to invade your territory. When the battle starts, since you're domastic, you'll already have a base and most likely some veteran units for protection. Now, if you make couple of scouts and send them to find an enemy base, you'll see it's barely deployed, and maybe it doesn't even have a harvester station. Your target is to set your waypoints from both infantry barracks and vehicle factory to place near computer's base, and to try and strike him with everything you have at your disposal and render him unconscious before his AI manages to make turrets and barracks for protection. In case that doesn't work out, you can simultaneously build harvester stations and turrets for protecting your base, and keep him busy while you gather resources to reinforce your constant attacks.



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